Add behavior picker component & Fix fps bug search with lower case & Remove behavior list animate #32

Merged
MrKBear merged 6 commits from dev-mrkbear into master 2022-04-02 00:08:57 +08:00
2 changed files with 9 additions and 2 deletions
Showing only changes of commit f020e44f47 - Show all commits

View File

@ -77,10 +77,14 @@ class BehaviorPopupComponent extends Component<
private renderBehaviors = (behaviors: ICategoryBehavior, first: boolean) => { private renderBehaviors = (behaviors: ICategoryBehavior, first: boolean) => {
let language = this.props.setting?.language ?? "EN_US"; let language = this.props.setting?.language ?? "EN_US";
let filterReg: RegExp | undefined = undefined;
if (this.state.searchValue) {
filterReg = new RegExp(this.state.searchValue, "i");
}
let filterItem = behaviors.item.filter((item) => { let filterItem = behaviors.item.filter((item) => {
let name = item.getTerms(item.behaviorName, this.props.setting?.language); let name = item.getTerms(item.behaviorName, this.props.setting?.language);
if (this.state.searchValue) { if (filterReg) {
return name.includes(this.state.searchValue); return filterReg.test(name);
} else { } else {
return true; return true;
} }

View File

@ -40,6 +40,9 @@ class HeaderBar extends Component<
private createFpsCalc(type: "renderFps" | "physicsFps") { private createFpsCalc(type: "renderFps" | "physicsFps") {
return (t: number) => { return (t: number) => {
if (t === 0) {
return;
}
let newState: HeaderBarState = {} as any; let newState: HeaderBarState = {} as any;
newState[type] = 1 / t; newState[type] = 1 / t;
if (this.updateTime > 20) { if (this.updateTime > 20) {