Add delay assimilate behavior

This commit is contained in:
MrKBear 2022-04-12 18:41:15 +08:00
parent 6c483317aa
commit 011084b8ec
3 changed files with 100 additions and 2 deletions

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@ -5,7 +5,8 @@ import { Brownian } from "@Behavior/Brownian";
import { BoundaryConstraint } from "@Behavior/BoundaryConstraint";
import { Tracking } from "@Behavior/Tracking";
import { ContactAttacking } from "@Behavior/ContactAttacking";
import { ContactAssimilate } from "@Behavior/ContactAssimilate";
import { ContactAssimilate } from "@Behavior/ContactAssimilate";
import { DelayAssimilate } from "@Behavior/DelayAssimilate";
const AllBehaviors: IAnyBehaviorRecorder[] = [
new BehaviorRecorder(Template),
@ -15,6 +16,7 @@ const AllBehaviors: IAnyBehaviorRecorder[] = [
new BehaviorRecorder(Tracking),
new BehaviorRecorder(ContactAttacking),
new BehaviorRecorder(ContactAssimilate),
new BehaviorRecorder(DelayAssimilate),
]
/**

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@ -50,7 +50,7 @@ class ContactAssimilate extends Behavior<IContactAssimilateBehaviorParameter, IC
// 成功判定
if (Math.random() * 100 < this.parameter.success) {
targetIndividual.transfer(this.parameter.assimilate.objects!);
targetIndividual.transfer(assimilateGroup!);
}
}
});

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@ -0,0 +1,96 @@
import { Behavior } from "@Model/Behavior";
import { Group } from "@Model/Group";
import { Individual } from "@Model/Individual";
import { Model } from "@Model/Model";
type IDelayAssimilateBehaviorParameter = {
target: "CG",
maxDelay: "number",
minDelay: "number",
success: "number"
}
type IDelayAssimilateBehaviorEvent = {}
class DelayAssimilate extends Behavior<IDelayAssimilateBehaviorParameter, IDelayAssimilateBehaviorEvent> {
public override behaviorId: string = "DelayAssimilate";
public override behaviorName: string = "$Title";
public override iconName: string = "FunctionalManagerDashboard";
public override describe: string = "$Intro";
public override category: string = "$Initiative";
public override parameterOption = {
target: { type: "CG", name: "$Target" },
maxDelay: { type: "number", name: "$Max.Delay", defaultValue: 20, numberStep: 1, numberMin: 0 },
minDelay: { type: "number", name: "$Min.Delay", defaultValue: 5, numberStep: 1, numberMin: 0 },
success: { type: "number", name: "$Success", defaultValue: 90, numberStep: 5, numberMin: 0 }
};
public effect = (individual: Individual, group: Group, model: Model, t: number): void => {
let assimilateGroup = this.parameter.target.objects;
if (!assimilateGroup) return;
const {maxDelay, minDelay, success} = this.parameter;
let nextTime = individual.getData("DelayAssimilate.nextTime") ??
minDelay + Math.random() * (maxDelay - minDelay);
let currentTime = individual.getData("DelayAssimilate.currentTime") ?? 0;
currentTime += t;
if (currentTime > nextTime) {
// 成功判定
if (Math.random() * 100 < success) {
individual.transfer(assimilateGroup);
nextTime = undefined;
currentTime = undefined;
} else {
nextTime = minDelay + Math.random() * (maxDelay - minDelay);
currentTime = 0;
}
}
individual.setData("DelayAssimilate.nextTime", nextTime);
individual.setData("DelayAssimilate.currentTime", currentTime);
}
public override terms: Record<string, Record<string, string>> = {
"$Title": {
"ZH_CN": "延迟同化",
"EN_US": "Delayed assimilation"
},
"$Intro": {
"ZH_CN": "随着时间的推移,个体逐渐向另一个群同化。",
"EN_US": "Over time, individuals gradually assimilate to another group."
},
"$Target": {
"ZH_CN": "同化目标",
"EN_US": "Assimilation target"
},
"$Max.Delay": {
"ZH_CN": "最长时间",
"EN_US": "Longest time"
},
"$Min.Delay": {
"ZH_CN": "最短时间",
"EN_US": "Shortest time"
},
"$Success": {
"ZH_CN": "成功率",
"EN_US": "Minimum strength"
},
"$Initiative": {
"ZH_CN": "主动",
"EN_US": "Initiative"
}
};
}
export { DelayAssimilate };