Fix Jitter when zooming in close range
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@ -143,7 +143,7 @@ class Camera{
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*/
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public eyeScale(scale: number): this {
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let dis = this.eyeDist;
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if ((dis + scale) < 0) scale = .1 - dis;
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if ((dis + scale) < 0) scale = this.EL - dis;
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vec3.set(this.eye,
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(this.eye[0] / dis) * scale + this.eye[0],
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(this.eye[1] / dis) * scale + this.eye[1],
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