Add manufacture behavior
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@ -10,6 +10,7 @@ import { DelayAssimilate } from "@Behavior/DelayAssimilate";
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import { Avoidance } from "@Behavior/Avoidance";
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import { DirectionCluster } from "@Behavior/DirectionCluster";
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import { CentralCluster } from "@Behavior/CentralCluster";
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import { Manufacture } from "@Behavior/Manufacture";
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const AllBehaviors: IAnyBehaviorRecorder[] = [
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new BehaviorRecorder(Template),
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@ -23,6 +24,7 @@ const AllBehaviors: IAnyBehaviorRecorder[] = [
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new BehaviorRecorder(Avoidance),
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new BehaviorRecorder(DirectionCluster),
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new BehaviorRecorder(CentralCluster),
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new BehaviorRecorder(Manufacture),
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]
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/**
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83
source/Behavior/Manufacture.ts
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83
source/Behavior/Manufacture.ts
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@ -0,0 +1,83 @@
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import { Behavior } from "@Model/Behavior";
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import { Group } from "@Model/Group";
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import { Individual } from "@Model/Individual";
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import { Model } from "@Model/Model";
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type IManufactureBehaviorParameter = {
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maxFrequency: "number",
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minFrequency: "number",
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genTarget: "CG",
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}
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type IManufactureBehaviorEvent = {}
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class Manufacture extends Behavior<IManufactureBehaviorParameter, IManufactureBehaviorEvent> {
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public override behaviorId: string = "Manufacture";
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public override behaviorName: string = "$Title";
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public override iconName: string = "ProductionFloorManagement";
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public override describe: string = "$Intro";
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public override category: string = "$Initiative";
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public override parameterOption = {
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genTarget: { type: "CG", name: "$Gen.Target" },
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maxFrequency: { type: "number", name: "$Max.Frequency", defaultValue: 5, numberStep: .1, numberMin: 0 },
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minFrequency: { type: "number", name: "$Min.Frequency", defaultValue: 0, numberStep: .1, numberMin: 0 }
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};
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public effect = (individual: Individual, group: Group, model: Model, t: number): void => {
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const {genTarget, maxFrequency, minFrequency} = this.parameter;
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if (genTarget.objects) {
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let nextTime = individual.getData("Manufacture.nextTime") ??
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minFrequency + Math.random() * (maxFrequency - minFrequency);
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let currentTime = individual.getData("Manufacture.currentTime") ?? 0;
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if (currentTime > nextTime) {
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// 生成个体
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let newIndividual = genTarget.objects.new(1);
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newIndividual.position = individual.position.concat([]);
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nextTime = minFrequency + Math.random() * (maxFrequency - minFrequency);
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currentTime = 0;
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}
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currentTime += t;
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individual.setData("Manufacture.nextTime", nextTime);
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individual.setData("Manufacture.currentTime", currentTime);
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}
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}
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public override terms: Record<string, Record<string, string>> = {
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"$Title": {
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"ZH_CN": "生产",
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"EN_US": "Manufacture"
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},
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"$Intro": {
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"ZH_CN": "在指定的群创造新的个体",
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"EN_US": "Create new individuals in a given group"
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},
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"$Gen.Target": {
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"ZH_CN": "目标群",
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"EN_US": "Target group"
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},
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"$Max.Frequency": {
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"ZH_CN": "最大频率",
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"EN_US": "Maximum frequency"
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},
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"$Min.Frequency": {
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"ZH_CN": "最小频率",
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"EN_US": "Minimum frequency"
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}
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};
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}
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export { Manufacture };
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