Add manufacture behavior

This commit is contained in:
MrKBear 2022-05-08 21:33:38 +08:00
parent e814f5e061
commit 4ade5d4bc3
2 changed files with 85 additions and 0 deletions

View File

@ -10,6 +10,7 @@ import { DelayAssimilate } from "@Behavior/DelayAssimilate";
import { Avoidance } from "@Behavior/Avoidance";
import { DirectionCluster } from "@Behavior/DirectionCluster";
import { CentralCluster } from "@Behavior/CentralCluster";
import { Manufacture } from "@Behavior/Manufacture";
const AllBehaviors: IAnyBehaviorRecorder[] = [
new BehaviorRecorder(Template),
@ -23,6 +24,7 @@ const AllBehaviors: IAnyBehaviorRecorder[] = [
new BehaviorRecorder(Avoidance),
new BehaviorRecorder(DirectionCluster),
new BehaviorRecorder(CentralCluster),
new BehaviorRecorder(Manufacture),
]
/**

View File

@ -0,0 +1,83 @@
import { Behavior } from "@Model/Behavior";
import { Group } from "@Model/Group";
import { Individual } from "@Model/Individual";
import { Model } from "@Model/Model";
type IManufactureBehaviorParameter = {
maxFrequency: "number",
minFrequency: "number",
genTarget: "CG",
}
type IManufactureBehaviorEvent = {}
class Manufacture extends Behavior<IManufactureBehaviorParameter, IManufactureBehaviorEvent> {
public override behaviorId: string = "Manufacture";
public override behaviorName: string = "$Title";
public override iconName: string = "ProductionFloorManagement";
public override describe: string = "$Intro";
public override category: string = "$Initiative";
public override parameterOption = {
genTarget: { type: "CG", name: "$Gen.Target" },
maxFrequency: { type: "number", name: "$Max.Frequency", defaultValue: 5, numberStep: .1, numberMin: 0 },
minFrequency: { type: "number", name: "$Min.Frequency", defaultValue: 0, numberStep: .1, numberMin: 0 }
};
public effect = (individual: Individual, group: Group, model: Model, t: number): void => {
const {genTarget, maxFrequency, minFrequency} = this.parameter;
if (genTarget.objects) {
let nextTime = individual.getData("Manufacture.nextTime") ??
minFrequency + Math.random() * (maxFrequency - minFrequency);
let currentTime = individual.getData("Manufacture.currentTime") ?? 0;
if (currentTime > nextTime) {
// 生成个体
let newIndividual = genTarget.objects.new(1);
newIndividual.position = individual.position.concat([]);
nextTime = minFrequency + Math.random() * (maxFrequency - minFrequency);
currentTime = 0;
}
currentTime += t;
individual.setData("Manufacture.nextTime", nextTime);
individual.setData("Manufacture.currentTime", currentTime);
}
}
public override terms: Record<string, Record<string, string>> = {
"$Title": {
"ZH_CN": "生产",
"EN_US": "Manufacture"
},
"$Intro": {
"ZH_CN": "在指定的群创造新的个体",
"EN_US": "Create new individuals in a given group"
},
"$Gen.Target": {
"ZH_CN": "目标群",
"EN_US": "Target group"
},
"$Max.Frequency": {
"ZH_CN": "最大频率",
"EN_US": "Maximum frequency"
},
"$Min.Frequency": {
"ZH_CN": "最小频率",
"EN_US": "Minimum frequency"
}
};
}
export { Manufacture };