Add clip player logic
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@ -39,7 +39,7 @@ class ClipList extends Component<IClipListProps> {
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}
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private getClipInfo(clip: Clip): string {
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let fps = Math.floor(clip.frames.length / clip.time);
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let fps = Math.round((clip.frames.length - 1) / clip.time);
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if (isNaN(fps)) fps = 0;
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return `${this.parseTime(clip.time)} ${fps}fps`;
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}
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@ -7,9 +7,11 @@ div.recorder-root {
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div.recorder-slider {
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width: 100%;
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transition: none;
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div.ms-Slider-slideBox {
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height: 16px;
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transition: none;
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}
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span.ms-Slider-thumb {
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@ -17,15 +19,18 @@ div.recorder-root {
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height: 12px;
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line-height: 16px;
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border-width: 3px;
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transition: none;
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top: -4px;
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}
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span.ms-Slider-active {
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height: 3px;
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transition: none;
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}
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span.ms-Slider-inactive {
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height: 3px;
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animation: none;
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}
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}
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@ -1,6 +1,6 @@
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import { Model } from "@Model/Model";
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import { Emitter } from "@Model/Emitter";
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import { Clip } from "@Model/Clip";
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import { Clip, IFrame } from "@Model/Clip";
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enum ActuatorModel {
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Play = 1,
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@ -45,6 +45,21 @@ class Actuator extends Emitter<IActuatorEvent> {
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*/
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public recordClip?: Clip;
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/**
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* 播放剪辑
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*/
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public playClip?: Clip;
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/**
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* 播放帧
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*/
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public playFrame?: IFrame;
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/**
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* 播放帧数
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*/
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public playFrameId: number = 0;
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/**
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* 开始录制
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*/
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@ -76,6 +91,98 @@ class Actuator extends Emitter<IActuatorEvent> {
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this.mod = ActuatorModel.View;
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}
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public startPlay(clip: Clip) {
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// 如果仿真正在进行,停止仿真
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if (this.start()) this.start(false);
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// 如果正在录制,阻止播放
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if (this.mod === ActuatorModel.Record) {
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return;
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}
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// 如果正在播放,暂停播放
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if (this.mod === ActuatorModel.Play) {
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this.pausePlay();
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}
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// 设置播放对象
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this.playClip = clip;
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// 设置播放帧数
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this.playFrameId = 0;
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this.playFrame = clip.frames[this.playFrameId];
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// 播放第一帧
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clip.play(this.playFrame);
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// 激发时钟状态事件
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this.emit("startChange", true);
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}
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public endPlay() {
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// 如果正在播放,暂停播放
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if (this.mod === ActuatorModel.Play) {
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this.pausePlay();
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}
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// 更新模式
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this.mod = ActuatorModel.View;
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// 清除状态
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this.playClip = undefined;
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this.playFrameId = 0;
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this.playFrame = undefined;
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// 渲染模型
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this.model.draw();
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// 激发时钟状态事件
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this.emit("startChange", false);
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}
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/**
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* 是否播放完毕
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*/
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public isPlayEnd() {
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if (this.playClip && this.playFrame) {
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if (this.playFrameId >= (this.playClip.frames.length - 1)) {
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return true;
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} else {
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return false;
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}
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} else {
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return true;
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}
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}
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public playing() {
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// 如果播放完毕了,从头开始播放
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if (this.isPlayEnd() && this.playClip) {
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this.startPlay(this.playClip);
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}
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// 更新模式
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this.mod = ActuatorModel.Play;
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// 启动播放时钟
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this.playTicker();
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// 激发时钟状态事件
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this.emit("startChange", false);
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}
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public pausePlay() {
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// 更新模式
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this.mod = ActuatorModel.View;
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// 激发时钟状态事件
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this.emit("startChange", false);
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}
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/**
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* 主时钟状态控制
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*/
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@ -108,6 +215,42 @@ class Actuator extends Emitter<IActuatorEvent> {
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public tickerType: 1 | 2 = 2;
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private playTickerTimer?: number;
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/**
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* 播放时钟
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*/
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private playTicker() {
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if (this.playClip && this.playFrame && this.mod === ActuatorModel.Play) {
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// 播放当前帧
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this.playClip.play(this.playFrame);
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// 没有完成播放,继续播放
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if (!this.isPlayEnd()) {
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// 跳转值下一帧
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this.playFrameId ++;
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this.playFrame = this.playClip.frames[this.playFrameId];
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this.emit("record", this.playFrame.duration);
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// 清除计时器,保证时钟唯一性
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clearTimeout(this.playTickerTimer);
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// 延时
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this.playTickerTimer = setTimeout(() => {
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this.playTicker();
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}, this.playFrame.duration * 1000) as any;
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} else {
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this.pausePlay();
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}
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} else {
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this.pausePlay();
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}
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}
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private ticker(t: number) {
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if (this.startFlag && t !== 0) {
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if (this.lastTime === 0) {
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@ -15,6 +15,7 @@ interface IDrawCommand {
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interface IFrame {
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commands: IDrawCommand[];
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duration: number;
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process: number;
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}
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/**
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@ -81,17 +82,41 @@ class Clip {
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}
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}
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const dt = this.frames.length <= 0 ? 0 : t;
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this.time += dt;
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const frame: IFrame = {
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commands: commands,
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duration: t
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duration: dt,
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process: this.time
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};
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this.time += t;
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this.frames.push(frame);
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return frame;
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}
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/**
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* 播放一帧
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*/
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public play(frame: IFrame) {
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// 清除全部渲染状态
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this.model.renderer.clean();
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// 执行全部渲染指令
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for (let i = 0; i < frame.commands.length; i++) {
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const command: IDrawCommand = frame.commands[i];
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if (command.type === "cube") {
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this.model.renderer.cube(command.id, command.position, command.radius, command.parameter);
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}
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else if (frame.commands[i].type === "points") {
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this.model.renderer.points(command.id, command.data, command.parameter);
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}
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}
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}
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public equal(clip?: Clip) {
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return clip === this || clip?.id === this.id;
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}
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@ -102,4 +127,4 @@ class Clip {
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}
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}
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export { Clip };
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export { Clip, IFrame };
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@ -17,19 +17,20 @@ class ClipPlayer extends Component<IMixinStatusProps> {
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return <Message i18nKey="Panel.Info.Clip.List.Error.Nodata"/>;
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}
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private isClipListDisable() {
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return !this.props.status?.focusClip &&
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(
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this.props.status?.actuator.mod === ActuatorModel.Record ||
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this.props.status?.actuator.mod === ActuatorModel.Offline
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);
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}
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private renderClipList(clipList: Clip[]): ReactNode {
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const disable =
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!this.props.status?.focusClip &&
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(
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this.props.status?.actuator.mod === ActuatorModel.Record ||
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this.props.status?.actuator.mod === ActuatorModel.Offline
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);
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return <ClipList
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focus={this.props.status?.focusClip}
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clips={clipList}
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disable={disable}
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disable={this.isClipListDisable()}
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delete={(clip) => {
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this.isInnerClick = true;
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const status = this.props.status;
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@ -40,7 +41,8 @@ class ClipPlayer extends Component<IMixinStatusProps> {
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yesI18n: "Popup.Action.Objects.Confirm.Delete",
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red: "yes",
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yes: () => {
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status.setClipObject()
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status.setClipObject();
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this.props.status?.actuator.endPlay();
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status.model.deleteClip(clip.id);
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}
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});
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@ -52,6 +54,7 @@ class ClipPlayer extends Component<IMixinStatusProps> {
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click={(clip) => {
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this.isInnerClick = true;
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this.props.status?.setClipObject(clip);
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this.props.status?.actuator.startPlay(clip);
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}}
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/>;
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}
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@ -64,11 +67,19 @@ class ClipPlayer extends Component<IMixinStatusProps> {
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fontLevel={FontLevel.normal}
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backgroundLevel={BackgroundLevel.Level4}
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onClick={()=>{
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// 拦截禁用状态的事件
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if (this.isClipListDisable()) {
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return;
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}
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if (this.isInnerClick) {
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this.isInnerClick = false;
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}
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else {
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this.props.status?.setClipObject();
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this.props.status?.actuator.endPlay();
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}
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}}
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>
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@ -9,8 +9,12 @@ class ClipRecorder extends Component<IMixinStatusProps> {
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let mod: "P" | "R" = this.props.status?.focusClip ? "P" : "R";
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let runner: boolean = false;
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let currentTime: number = 0;
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let currentTime: number | undefined = 0;
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let allTime: number | undefined = 0;
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let name: string | undefined;
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let currentFrame: number | undefined = 0;
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let allFrame: number | undefined = 0;
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let fps: number | undefined = 0;
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// 是否开始录制
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if (mod === "R") {
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@ -28,15 +32,30 @@ class ClipRecorder extends Component<IMixinStatusProps> {
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// 是否正在播放
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runner = this.props.status?.actuator.mod === ActuatorModel.Play;
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name = this.props.status?.focusClip?.name;
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allTime = this.props.status?.focusClip?.time;
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allFrame = this.props.status?.focusClip?.frames.length;
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currentFrame = this.props.status?.actuator.playFrameId;
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currentTime = this.props.status?.actuator.playFrame?.process;
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if (allFrame !== undefined) {
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allFrame --;
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}
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if (allTime !== undefined && allFrame !== undefined) {
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fps = Math.round(allFrame / allTime);
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}
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}
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return <Recorder
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name={name}
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currentTime={currentTime}
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allTime={allTime}
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currentFrame={currentFrame}
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allFrame={allFrame}
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mode={mod}
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running={runner}
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fps={fps}
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action={() => {
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// 开启录制
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@ -57,6 +76,22 @@ class ClipRecorder extends Component<IMixinStatusProps> {
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this.props.status?.actuator.endRecord();
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console.log("ClipRecorder: Rec end...");
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}
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// 开始播放
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if (mod === "P" && !runner) {
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// 启动播放时钟
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this.props.status?.actuator.playing();
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console.log("ClipRecorder: Play start...");
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}
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// 暂停播放
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if (mod === "P" && runner) {
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// 启动播放时钟
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this.props.status?.actuator.pausePlay();
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console.log("ClipRecorder: Pause start...");
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}
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}}
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/>
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}
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