Add offline renderer function & offline pop component

This commit is contained in:
2022-05-01 18:37:56 +08:00
parent be22102f95
commit a689d23b5f
9 changed files with 397 additions and 6 deletions
+102
View File
@@ -13,6 +13,7 @@ interface IActuatorEvent {
startChange: boolean;
record: number;
loop: number;
offline: number;
}
/**
@@ -234,6 +235,107 @@ class Actuator extends Emitter<IActuatorEvent> {
}
}
/**
* 离线渲染参数
*/
public offlineAllFrame: number = 0;
public offlineCurrentFrame: number = 0;
private offlineRenderTickTimer?: number;
/**
* 关闭离线渲染
*/
public endOfflineRender() {
// 清除 timer
clearTimeout(this.offlineRenderTickTimer);
this.recordClip && (this.recordClip.isRecording = false);
this.recordClip = undefined;
// 设置状态
this.mod = ActuatorModel.View;
// 激发结束事件
this.start(false);
this.emit("record", 0);
}
/**
* 离线渲染 tick
*/
private offlineRenderTick(dt: number) {
if (this.mod !== ActuatorModel.Offline) {
return;
}
if (this.offlineCurrentFrame >= this.offlineAllFrame) {
return this.endOfflineRender();
}
// 更新模型
this.model.update(dt);
// 录制
this.recordClip?.record(dt);
// 限制更新频率
if (this.offlineCurrentFrame % 10 === 0) {
this.emit("offline", dt);
}
this.offlineCurrentFrame++
if (this.offlineCurrentFrame <= this.offlineAllFrame) {
// 下一个 tick
this.offlineRenderTickTimer = setTimeout(() => this.offlineRenderTick(dt)) as any;
} else {
this.endOfflineRender();
}
}
/**
* 离线渲染
*/
public offlineRender(clip: Clip, time: number, fps: number) {
// 记录录制片段
this.recordClip = clip;
clip.isRecording = true;
// 如果仿真正在进行,停止仿真
if (this.start()) this.start(false);
// 如果正在录制,阻止
if (this.mod === ActuatorModel.Record || this.mod === ActuatorModel.Offline) {
return;
}
// 如果正在播放,暂停播放
if (this.mod === ActuatorModel.Play) {
this.pausePlay();
}
// 设置状态
this.mod = ActuatorModel.Offline;
// 计算帧数
this.offlineCurrentFrame = 0;
this.offlineAllFrame = Math.round(time * fps) - 1;
let dt = time / this.offlineAllFrame;
// 第一帧渲染
clip.record(0);
// 开启时钟
this.offlineRenderTick(dt);
this.emit("record", dt);
}
/**
* 播放时钟
*/