Implement classic renderer
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@@ -28,7 +28,27 @@ class Laboratory extends Component {
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renderer.onLoad();
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console.log(renderer);
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// 测试渲染器
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if (true) {
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renderer.points("0");
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renderer.points("1", new Array(100 * 3).fill(0).map(() => (Math.random() - .5) * 2));
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renderer.points("2", new Array(100 * 3).fill(0).map(() => (Math.random() - .5) * 2), {
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size: 100,
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color: [1, 0, 1]
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});
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renderer.points("3", new Array(100 * 3).fill(0).map(() => (Math.random() - .5) * 2), {
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size: 80,
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color: [0, 1, 1]
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});
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renderer.points("2");
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renderer.cube("4");
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renderer.cube("5", new Array(3).fill(0).map(() => (Math.random() - .5) * 2), {
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radius: new Array(3).fill(0).map(() => Math.random() * 1.2),
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color: [1, 1, 0]
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})
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}
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(window as any).renderer = renderer;
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this.canvasContRef.current.appendChild(renderer.canvas.dom);
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}
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