Add desktop layout
This commit is contained in:
parent
fca467a427
commit
eccd7fdf7c
@ -1,11 +1,16 @@
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@import "../Theme/Theme.scss";
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div.header-bar {
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div.header-bar {
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padding: 0 3px;
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box-sizing: border-box;
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box-sizing: border-box;
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display: flex;
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display: flex;
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align-items: center;
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align-items: center;
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justify-content: space-between;
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justify-content: space-between;
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user-select: none;
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user-select: none;
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div.title {
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padding-left: 3px;
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}
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div.title > i, div.fps-view > i {
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div.title > i, div.fps-view > i {
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font-size: 25px;
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font-size: 25px;
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vertical-align: middle;
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vertical-align: middle;
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@ -24,4 +29,43 @@ div.header-bar {
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white-space: nowrap;
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white-space: nowrap;
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}
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}
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}
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}
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div.header-windows-action {
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height: 100%;
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width: 135px;
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min-width: 135px;
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display: flex;
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div.action-button {
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width: 45px;
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height: 45px;
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display: flex;
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justify-content: center;
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align-items: center;
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font-size: .5em;
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}
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div.action-button:hover {
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cursor: pointer;
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}
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div.action-button.close-button:hover {
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color: #FFFFFF !important;
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background-color: $lt-red !important;
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}
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}
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div.header-windows-action.light {
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div.action-button:hover {
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background-color: rgba($color: #000000, $alpha: .1);
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}
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}
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div.header-windows-action.dark {
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div.action-button:hover {
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background-color: rgba($color: #FFFFFF, $alpha: .1);
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}
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}
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}
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}
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@ -1,7 +1,7 @@
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import { Component, ReactNode } from "react";
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import { Component, ReactNode } from "react";
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import { Icon } from '@fluentui/react/lib/Icon';
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import { Icon } from '@fluentui/react/lib/Icon';
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import { useStatusWithEvent, IMixinStatusProps } from "@Context/Status";
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import { useStatusWithEvent, useStatus, IMixinStatusProps } from "@Context/Status";
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import { useSetting, IMixinSettingProps } from "@Context/Setting";
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import { useSettingWithEvent, IMixinSettingProps, Platform } from "@Context/Setting";
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import { Theme, BackgroundLevel, FontLevel } from "@Component/Theme/Theme";
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import { Theme, BackgroundLevel, FontLevel } from "@Component/Theme/Theme";
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import { LocalizationTooltipHost } from "@Component/Localization/LocalizationTooltipHost";
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import { LocalizationTooltipHost } from "@Component/Localization/LocalizationTooltipHost";
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import { I18N } from "@Component/Localization/Localization";
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import { I18N } from "@Component/Localization/Localization";
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@ -11,38 +11,48 @@ interface IHeaderBarProps {
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height: number;
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height: number;
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}
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}
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interface HeaderBarState {
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interface IHeaderFpsViewState {
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renderFps: number;
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renderFps: number;
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physicsFps: number;
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physicsFps: number;
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}
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}
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/**
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@useStatus
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* 头部信息栏
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class HeaderFpsView extends Component<IMixinStatusProps & IMixinSettingProps, IHeaderFpsViewState> {
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*/
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@useSetting
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@useStatusWithEvent("fileChange")
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class HeaderBar extends Component<
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IHeaderBarProps & IMixinStatusProps & IMixinSettingProps,
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HeaderBarState
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> {
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public state = {
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public state = {
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renderFps: 0,
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renderFps: 0,
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physicsFps: 0,
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physicsFps: 0,
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}
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}
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private changeListener = () => {
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private updateTime: number = 0;
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this.forceUpdate();
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private renderFpsCalc: (t: number) => void = () => {};
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private physicsFpsCalc: (t: number) => void = () => {};
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public componentDidMount() {
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const { status } = this.props;
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this.renderFpsCalc = this.createFpsCalc("renderFps");
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this.physicsFpsCalc = this.createFpsCalc("physicsFps");
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if (status) {
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status.on("physicsLoop", this.physicsFpsCalc);
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status.on("renderLoop", this.renderFpsCalc);
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}
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}
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}
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private updateTime: number = 0;
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public componentWillUnmount() {
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const { status } = this.props;
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if (status) {
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status.off("physicsLoop", this.physicsFpsCalc);
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status.off("renderLoop", this.renderFpsCalc);
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}
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}
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private createFpsCalc(type: "renderFps" | "physicsFps") {
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private createFpsCalc(type: "renderFps" | "physicsFps") {
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return (t: number) => {
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return (t: number) => {
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if (t === 0) {
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if (t === 0) {
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return;
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return;
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}
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}
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let newState: HeaderBarState = {} as any;
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let newState: IHeaderFpsViewState = {} as any;
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newState[type] = 1 / t;
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newState[type] = 1 / t;
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if (this.updateTime > 20) {
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if (this.updateTime > 20) {
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this.updateTime = 0;
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this.updateTime = 0;
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@ -52,49 +62,59 @@ class HeaderBar extends Component<
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}
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}
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}
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}
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private renderFpsCalc: (t: number) => void = () => {};
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public render() {
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private physicsFpsCalc: (t: number) => void = () => {};
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public componentDidMount() {
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const { setting, status } = this.props;
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this.renderFpsCalc = this.createFpsCalc("renderFps");
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this.physicsFpsCalc = this.createFpsCalc("physicsFps");
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if (setting) {
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setting.on("language", this.changeListener);
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}
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if (status) {
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status.on("physicsLoop", this.physicsFpsCalc);
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status.on("renderLoop", this.renderFpsCalc);
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}
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}
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public componentWillUnmount() {
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const { setting, status } = this.props;
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if (setting) {
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setting.off("language", this.changeListener);
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}
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if (status) {
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status.off("physicsLoop", this.physicsFpsCalc);
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status.off("renderLoop", this.renderFpsCalc);
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}
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}
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public render(): ReactNode {
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const { status } = this.props;
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let fileName: string = "";
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let isNewFile: boolean = true;
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let isSaved: boolean = false;
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if (status) {
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isNewFile = status.archive.isNewFile;
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fileName = status.archive.fileName ?? "";
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isSaved = status.archive.isSaved;
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}
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const fpsInfo = {
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const fpsInfo = {
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renderFps: Math.floor(this.state.renderFps).toString(),
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renderFps: Math.floor(this.state.renderFps).toString(),
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physicsFps: Math.floor(this.state.physicsFps).toString()
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physicsFps: Math.floor(this.state.physicsFps).toString()
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};
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};
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return <LocalizationTooltipHost i18nKey="Header.Bar.Fps.Info" options={fpsInfo}>
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<div className="fps-view">
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<Icon iconName="SpeedHigh"></Icon>
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<span>{I18N(this.props, "Header.Bar.Fps", fpsInfo)}</span>
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</div>
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</LocalizationTooltipHost>
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}
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}
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class HeaderWindowsAction extends Component {
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public render() {
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return <Theme className="header-windows-action">
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<div className="action-button">
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<Icon iconName="ChromeMinimize"/>
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</div>
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<div className="action-button">
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<Icon iconName="ChromeRestore"/>
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</div>
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<div className="action-button close-button">
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<Icon iconName="ChromeClose"/>
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</div>
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</Theme>
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}
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}
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/**
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* 头部信息栏
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*/
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@useSettingWithEvent("language")
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@useStatusWithEvent("fileChange")
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class HeaderBar extends Component<IHeaderBarProps & IMixinStatusProps & IMixinSettingProps> {
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public render(): ReactNode {
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const { status, setting } = this.props;
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let fileName: string = "";
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let isNewFile: boolean = true;
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let isSaved: boolean = false;
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if (status) {
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isNewFile = status.archive.isNewFile;
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fileName = status.archive.fileName ?? "";
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isSaved = status.archive.isSaved;
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}
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return <Theme
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return <Theme
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className="header-bar"
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className="header-bar"
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backgroundLevel={BackgroundLevel.Level1}
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backgroundLevel={BackgroundLevel.Level1}
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@ -125,15 +145,15 @@ class HeaderBar extends Component<
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isSaved ? "" : "*"
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isSaved ? "" : "*"
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}</div>
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}</div>
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</LocalizationTooltipHost>
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</LocalizationTooltipHost>
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<LocalizationTooltipHost i18nKey="Header.Bar.Fps.Info" options={fpsInfo}>
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<div className="fps-view">
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{
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<Icon iconName="SpeedHigh"></Icon>
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setting?.platform === Platform.desktop ?
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<span>{I18N(this.props, "Header.Bar.Fps", fpsInfo)}</span>
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<HeaderWindowsAction/> :
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</div>
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<HeaderFpsView setting={setting}/>
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</LocalizationTooltipHost>
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}
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</Theme>
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</Theme>
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}
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}
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}
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}
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export default HeaderBar;
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export { HeaderBar };
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export { HeaderBar };
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@ -11,6 +11,11 @@ enum Themes {
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dark = 2
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dark = 2
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}
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}
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enum Platform {
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web = 1,
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desktop = 2
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}
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type Language = "ZH_CN" | "EN_US";
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type Language = "ZH_CN" | "EN_US";
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interface ISettingEvents extends Setting {
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interface ISettingEvents extends Setting {
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@ -19,6 +24,11 @@ interface ISettingEvents extends Setting {
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class Setting extends Emitter<ISettingEvents> {
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class Setting extends Emitter<ISettingEvents> {
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/**
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* 程序平台
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*/
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public platform: Platform = Platform.web;
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/**
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/**
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* 主题
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* 主题
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*/
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*/
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@ -63,5 +73,5 @@ const useSettingWithEvent = superConnectWithEvent<Setting, ISettingEvents>(Setti
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export {
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export {
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Themes, Setting, SettingContext, useSetting, Language, useSettingWithEvent,
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Themes, Setting, SettingContext, useSetting, Language, useSettingWithEvent,
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IMixinSettingProps, SettingProvider, SettingConsumer
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IMixinSettingProps, SettingProvider, SettingConsumer, Platform
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};
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};
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@ -9,6 +9,8 @@ const EN_US = {
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"Header.Bar.File.Save.Status.Unsaved": "UnSaved",
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"Header.Bar.File.Save.Status.Unsaved": "UnSaved",
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"Header.Bar.Fps": "FPS: {renderFps} | {physicsFps}",
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"Header.Bar.Fps": "FPS: {renderFps} | {physicsFps}",
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"Header.Bar.Fps.Info": "The rendering frame rate ({renderFps} fps) is on the left, and the simulation frame rate ({physicsFps} fps) is on the right.",
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"Header.Bar.Fps.Info": "The rendering frame rate ({renderFps} fps) is on the left, and the simulation frame rate ({physicsFps} fps) is on the right.",
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"Header.Bar.Fps.Render.Info": "Render fps {fps}",
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"Header.Bar.Fps.Simulate.Info": "Simulate fps {fps}",
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"Command.Bar.Save.Info": "Save",
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"Command.Bar.Save.Info": "Save",
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"Command.Bar.Play.Info": "Start simulation",
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"Command.Bar.Play.Info": "Start simulation",
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"Command.Bar.Drag.Info": "Drag and drop to move the camera",
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"Command.Bar.Drag.Info": "Drag and drop to move the camera",
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"Header.Bar.File.Save.Status.Unsaved": "未保存",
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"Header.Bar.File.Save.Status.Unsaved": "未保存",
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"Header.Bar.Fps": "帧率: {renderFps} | {physicsFps}",
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"Header.Bar.Fps": "帧率: {renderFps} | {physicsFps}",
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"Header.Bar.Fps.Info": "左侧为渲染帧率 ({renderFps} fps), 右侧为模拟帧率 ({physicsFps} fps)。",
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"Header.Bar.Fps.Info": "左侧为渲染帧率 ({renderFps} fps), 右侧为模拟帧率 ({physicsFps} fps)。",
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"Header.Bar.Fps.Render.Info": "渲染帧率 {fps}",
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"Header.Bar.Fps.Simulate.Info": "模拟帧率 {fps}",
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"Command.Bar.Save.Info": "保存",
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"Command.Bar.Save.Info": "保存",
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"Command.Bar.Play.Info": "开始仿真",
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"Command.Bar.Play.Info": "开始仿真",
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"Command.Bar.Drag.Info": "拖拽进行视角移动",
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"Command.Bar.Drag.Info": "拖拽进行视角移动",
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@ -1,5 +1,5 @@
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import { Component, ReactNode } from "react";
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import { Component, ReactNode } from "react";
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import { SettingProvider, Setting } from "@Context/Setting";
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import { SettingProvider, Setting, Platform } from "@Context/Setting";
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import { Theme, BackgroundLevel, FontLevel } from "@Component/Theme/Theme";
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import { Theme, BackgroundLevel, FontLevel } from "@Component/Theme/Theme";
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import { StatusProvider, Status } from "@Context/Status";
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import { StatusProvider, Status } from "@Context/Status";
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import { ClassicRenderer } from "@GLRender/ClassicRenderer";
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import { ClassicRenderer } from "@GLRender/ClassicRenderer";
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@ -33,7 +33,7 @@ class SimulatorWeb extends Component {
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// TODO: 这里要读取设置
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// TODO: 这里要读取设置
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this.setting = new Setting();
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this.setting = new Setting();
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(window as any).setting = (this.setting as any);
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this.setting.platform = Platform.web;
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// TODO: 这里要读取存档
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// TODO: 这里要读取存档
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const classicRender = new ClassicRenderer().onLoad();
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const classicRender = new ClassicRenderer().onLoad();
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@ -7,3 +7,16 @@ div.render-view {
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height: 100%;
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height: 100%;
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}
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}
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}
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}
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div.render-view-fps {
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height: 0;
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width: 100%;
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div.fps-view {
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position: relative;
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opacity: .5;
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top: 10px;
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left: 10px;
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user-select: none;
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}
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}
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@ -1,9 +1,85 @@
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import { Component, ReactNode, createRef } from "react";
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import { Component, ReactNode, createRef } from "react";
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import { useStatus, IMixinStatusProps } from "@Context/Status";
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import { useStatus, IMixinStatusProps } from "@Context/Status";
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import { useSetting, IMixinSettingProps, Themes } from "@Context/Setting";
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import { useSetting, IMixinSettingProps, Themes, Platform } from "@Context/Setting";
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import { ClassicRenderer } from "@GLRender/ClassicRenderer";
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import { ClassicRenderer } from "@GLRender/ClassicRenderer";
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import { FontLevel, Theme } from "@Component/Theme/Theme";
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import { Localization } from "@Component/Localization/Localization";
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import "./RenderView.scss";
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import "./RenderView.scss";
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interface IRendererFpsViewProps {
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renderFps: number;
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physicsFps: number;
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}
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@useStatus
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class RendererFpsView extends Component<IMixinStatusProps, IRendererFpsViewProps> {
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public state = {
|
||||||
|
renderFps: 0,
|
||||||
|
physicsFps: 0,
|
||||||
|
}
|
||||||
|
|
||||||
|
private updateTime: number = 0;
|
||||||
|
|
||||||
|
private renderFpsCalc: (t: number) => void = () => {};
|
||||||
|
private physicsFpsCalc: (t: number) => void = () => {};
|
||||||
|
|
||||||
|
public componentDidMount() {
|
||||||
|
const { status } = this.props;
|
||||||
|
this.renderFpsCalc = this.createFpsCalc("renderFps");
|
||||||
|
this.physicsFpsCalc = this.createFpsCalc("physicsFps");
|
||||||
|
if (status) {
|
||||||
|
status.on("physicsLoop", this.physicsFpsCalc);
|
||||||
|
status.on("renderLoop", this.renderFpsCalc);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public componentWillUnmount() {
|
||||||
|
const { status } = this.props;
|
||||||
|
if (status) {
|
||||||
|
status.off("physicsLoop", this.physicsFpsCalc);
|
||||||
|
status.off("renderLoop", this.renderFpsCalc);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private createFpsCalc(type: "renderFps" | "physicsFps") {
|
||||||
|
return (t: number) => {
|
||||||
|
if (t === 0) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
let newState: IRendererFpsViewProps = {} as any;
|
||||||
|
newState[type] = 1 / t;
|
||||||
|
if (this.updateTime > 20) {
|
||||||
|
this.updateTime = 0;
|
||||||
|
this.setState(newState);
|
||||||
|
}
|
||||||
|
this.updateTime ++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public render() {
|
||||||
|
|
||||||
|
const fpsInfo = {
|
||||||
|
renderFps: Math.floor(this.state.renderFps).toString(),
|
||||||
|
physicsFps: Math.floor(this.state.physicsFps).toString()
|
||||||
|
};
|
||||||
|
|
||||||
|
return <Theme
|
||||||
|
className="render-view-fps"
|
||||||
|
fontLevel={FontLevel.normal}
|
||||||
|
>
|
||||||
|
<div className="fps-view">
|
||||||
|
<Localization i18nKey="Header.Bar.Fps.Render.Info" options={{
|
||||||
|
fps: fpsInfo.renderFps
|
||||||
|
}}/><br/>
|
||||||
|
<Localization i18nKey="Header.Bar.Fps.Simulate.Info" options={{
|
||||||
|
fps: fpsInfo.physicsFps
|
||||||
|
}}/>
|
||||||
|
</div>
|
||||||
|
</Theme>;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@useSetting
|
@useSetting
|
||||||
@useStatus
|
@useStatus
|
||||||
class RenderView extends Component<IMixinStatusProps & IMixinSettingProps> {
|
class RenderView extends Component<IMixinStatusProps & IMixinSettingProps> {
|
||||||
@ -23,12 +99,17 @@ class RenderView extends Component<IMixinStatusProps & IMixinSettingProps> {
|
|||||||
[190 / 255, 187 / 255, 184 / 255, 1]
|
[190 / 255, 187 / 255, 184 / 255, 1]
|
||||||
}
|
}
|
||||||
|
|
||||||
return <div ref={this.rootEle} className={classList.join(" ")}/>;
|
return <>
|
||||||
|
{
|
||||||
|
this.props.setting?.platform === Platform.desktop ?
|
||||||
|
<RendererFpsView/> : null
|
||||||
|
}
|
||||||
|
<div ref={this.rootEle} className={classList.join(" ")}/>;
|
||||||
|
</>
|
||||||
}
|
}
|
||||||
|
|
||||||
public componentDidMount() {
|
public componentDidMount() {
|
||||||
let div = this.rootEle.current;
|
let div = this.rootEle.current;
|
||||||
// console.log(div, div?.childNodes, this.props.status, this.props.status?.renderer.dom)
|
|
||||||
if (div && (!div.childNodes || div.childNodes.length <= 0) && this.props.status) {
|
if (div && (!div.childNodes || div.childNodes.length <= 0) && this.props.status) {
|
||||||
div.appendChild(this.props.status.renderer.dom);
|
div.appendChild(this.props.status.renderer.dom);
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user