Optmi behavior icon & rename dynamic

This commit is contained in:
MrKBear 2022-04-10 18:05:40 +08:00
parent a2499a5d3b
commit f0c006affa
4 changed files with 10 additions and 10 deletions

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@ -17,7 +17,7 @@ class BoundaryConstraint extends Behavior<IBoundaryConstraintBehaviorParameter,
public override behaviorName: string = "$Title";
public override iconName: string = "Running";
public override iconName: string = "Quantity";
public override describe: string = "$Intro";

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@ -18,7 +18,7 @@ class Brownian extends Behavior<IBrownianBehaviorParameter, IBrownianBehaviorEve
public override behaviorName: string = "$Title";
public override iconName: string = "Running";
public override iconName: string = "ScatterChart";
public override describe: string = "$Intro";

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@ -15,11 +15,11 @@ type IDynamicsBehaviorEvent = {}
class Dynamics extends Behavior<IDynamicsBehaviorParameter, IDynamicsBehaviorEvent> {
public override behaviorId: string = "Dynamics";
public override behaviorId: string = "PhysicsDynamics";
public override behaviorName: string = "$Title";
public override iconName: string = "Running";
public override iconName: string = "AnalyticsLogo";
public override describe: string = "$Intro";
@ -99,12 +99,12 @@ class Dynamics extends Behavior<IDynamicsBehaviorParameter, IDynamicsBehaviorEve
public override terms: Record<string, Record<string, string>> = {
"$Title": {
"ZH_CN": "动力学",
"EN_US": "Dynamics"
"ZH_CN": "物理动力学",
"EN_US": "Physics dynamics"
},
"$Intro": {
"ZH_CN": "一切可以运动物体的必要行为,执行物理法则。",
"EN_US": "All necessary behaviors that can move objects and implement the laws of physics."
"ZH_CN": "一切按照物理规则运动物体的行为, 按照牛顿经典物理运动公式执行。",
"EN_US": "The behavior of all moving objects according to physical rules is carried out according to Newton's classical physical motion formula."
},
"$Limit": {
"ZH_CN": "开启限制",

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@ -111,10 +111,10 @@ class SimulatorWeb extends Component {
let template = this.status.model.addBehavior(getBehaviorById("Template"));
template.name = "Template"; template.color = [150, 20, 220];
let dynamicFish = this.status.model.addBehavior(getBehaviorById("Dynamics"));
let dynamicFish = this.status.model.addBehavior(getBehaviorById("PhysicsDynamics"));
dynamicFish.name = "Dynamic Fish"; dynamicFish.color = [250, 200, 80];
let dynamicShark = this.status.model.addBehavior(getBehaviorById("Dynamics"));
let dynamicShark = this.status.model.addBehavior(getBehaviorById("PhysicsDynamics"));
dynamicShark.name = "Dynamic Shark"; dynamicShark.color = [250, 200, 80];
let brownian = this.status.model.addBehavior(getBehaviorById("Brownian"));