import { Behavior } from "@Model/Behavior"; import { Group } from "@Model/Group"; import { Individual } from "@Model/Individual"; import { Model } from "@Model/Model"; type IContactAttackingBehaviorParameter = { target: "CLG", success: "number", range: "number" } type IContactAttackingBehaviorEvent = {} class ContactAttacking extends Behavior { public override behaviorId: string = "ContactAttacking"; public override behaviorName: string = "$Title"; public override iconName: string = "DefenderTVM"; public override describe: string = "$Intro"; public override category: string = "$Interactive"; public override parameterOption = { target: { type: "CLG", name: "$Target" }, range: { type: "number", name: "$Range", defaultValue: .05, numberMin: 0, numberStep: .01 }, success: { type: "number", name: "$Success", defaultValue: 90, numberMin: 0, numberMax: 100, numberStep: 5 } }; public effect = (individual: Individual, group: Group, model: Model, t: number): void => { for (let i = 0; i < this.parameter.target.objects.length; i++) { const targetGroup = this.parameter.target.objects[i]; targetGroup.individuals.forEach((targetIndividual) => { // 排除自己 if (targetIndividual === individual) return; let dis = targetIndividual.distanceTo(individual); // 进入攻击范围 if (dis <= this.parameter.range) { // 成功判定 if (Math.random() * 100 < this.parameter.success) { targetIndividual.die(); } } }); } } public override terms: Record> = { "$Title": { "ZH_CN": "接触攻击", "EN_US": "Contact Attacking" }, "$Target": { "ZH_CN": "攻击目标", "EN_US": "Attacking target" }, "$Range": { "ZH_CN": "攻击范围 (m)", "EN_US": "Attacking range (m)" }, "$Success": { "ZH_CN": "成功率 (%)", "EN_US": "Success rate (%)" }, "$Intro": { "ZH_CN": "攻击进入共进范围的目标群个体", "EN_US": "Attack the target group and individual entering the range" } }; } export { ContactAttacking };