import { Component, ReactNode, createRef } from "react"; import { ClassicRenderer } from "@GLRender/ClassicRenderer"; import { Entry } from "../Entry/Entry"; import "./Laboratory.scss"; class Laboratory extends Component { private canvasContRef = createRef(); public render(): ReactNode { return
} public componentDidMount() { if (!this.canvasContRef.current) { throw new Error("Laboratory: 无法获取到 Canvas 容器节点"); } if (this.canvasContRef.current.querySelector("*")) { throw new Error("Laboratory: 重复引用 canvas 节点"); } const canvas = document.createElement("canvas"); const renderer = new ClassicRenderer(canvas, { className: "canvas" }); renderer.onLoad(); // 测试渲染器 if (true) { renderer.points("0"); renderer.points("1", new Array(100 * 3).fill(0).map(() => (Math.random() - .5) * 2)); renderer.points("2", new Array(100 * 3).fill(0).map(() => (Math.random() - .5) * 2), { size: 100, color: [1, 0, 1] }); renderer.points("3", new Array(100 * 3).fill(0).map(() => (Math.random() - .5) * 2), { size: 80, color: [0, 1, 1] }); renderer.points("2"); renderer.cube("4"); renderer.cube("5", new Array(3).fill(0).map(() => (Math.random() - .5) * 2), { radius: new Array(3).fill(0).map(() => Math.random() * 1.2), color: [1, 1, 0] }) } (window as any).renderer = renderer; this.canvasContRef.current.appendChild(renderer.canvas.dom); } } Entry.renderComponent(Laboratory);