living-together/source/Model/Actuator.ts
2022-05-25 22:00:13 +08:00

456 lines
8.3 KiB
TypeScript

import { Model } from "@Model/Model";
import { Emitter } from "@Model/Emitter";
import { Clip, IFrame } from "@Model/Clip";
enum ActuatorModel {
Play = 1,
Record = 2,
View = 3,
Offline = 4
}
interface IActuatorEvent {
startChange: boolean;
record: number;
loop: number;
offline: number;
modelUpdate: void;
}
/**
* 模型执行器
*/
class Actuator extends Emitter<IActuatorEvent> {
/**
* 速度系数
*/
public speed: number = 1;
/**
* 模拟帧率
*/
public fps: number = 36;
/**
* 仿真是否进行
*/
private startFlag: boolean = false;
/**
* 模式
*/
public mod: ActuatorModel = ActuatorModel.View;
/**
* 录制剪辑
*/
public recordClip?: Clip;
/**
* 播放剪辑
*/
public playClip?: Clip;
/**
* 播放帧
*/
public playFrame?: IFrame;
/**
* 播放帧数
*/
public playFrameId: number = 0;
/**
* 开始录制
*/
public startRecord(clip: Clip) {
// 记录录制片段
this.recordClip = clip;
clip.isRecording = true;
// 如果仿真未开启,开启仿真
if (!this.start()) this.start(true);
// 设置状态
this.mod = ActuatorModel.Record;
}
/**
* 结束录制
*/
public endRecord() {
this.recordClip && (this.recordClip.isRecording = false);
this.recordClip = undefined;
// 如果仿真未停止,停止仿真
if (this.start()) this.start(false);
// 设置状态
this.mod = ActuatorModel.View;
}
public startPlay(clip: Clip) {
// 如果仿真正在进行,停止仿真
if (this.start()) this.start(false);
// 如果正在录制,阻止播放
if (this.mod === ActuatorModel.Record) {
return;
}
// 如果正在播放,暂停播放
if (this.mod === ActuatorModel.Play) {
this.pausePlay();
}
// 设置播放对象
this.playClip = clip;
// 设置播放帧数
this.playFrameId = 0;
this.playFrame = clip.frames[this.playFrameId];
// 播放第一帧
clip.play(this.playFrame);
// 激发时钟状态事件
this.emit("startChange", true);
}
public endPlay() {
// 如果正在播放,暂停播放
if (this.mod === ActuatorModel.Play) {
this.pausePlay();
}
// 更新模式
this.mod = ActuatorModel.View;
// 清除状态
this.playClip = undefined;
this.playFrameId = 0;
this.playFrame = undefined;
// 渲染模型
this.model.draw();
// 激发时钟状态事件
this.emit("startChange", false);
}
/**
* 是否播放完毕
*/
public isPlayEnd() {
if (this.playClip && this.playFrame) {
if (this.playFrameId >= (this.playClip.frames.length - 1)) {
return true;
} else {
return false;
}
} else {
return true;
}
}
public playing() {
// 如果播放完毕了,从头开始播放
if (this.isPlayEnd() && this.playClip) {
this.startPlay(this.playClip);
}
// 更新模式
this.mod = ActuatorModel.Play;
// 启动播放时钟
this.playTicker();
// 激发时钟状态事件
this.emit("startChange", false);
}
public pausePlay() {
// 更新模式
this.mod = ActuatorModel.View;
// 激发时钟状态事件
this.emit("startChange", false);
}
/**
* 主时钟状态控制
*/
public start(start?: boolean): boolean {
if (start === undefined) {
return this.startFlag;
} else {
this.startFlag = start;
this.lastTime = 0;
this.alignTimer = 0;
this.emit("startChange", start);
return start;
}
}
/**
* 绑定模型
*/
public model: Model;
/**
* 上一帧的时间
*/
private lastTime: number = 0;
/**
* 对其计时器
*/
private alignTimer: number = 0;
public tickerType: 1 | 2 = 2;
private playTickerTimer?: number;
/**
* 设置播放进度
*/
public setPlayProcess(id: number) {
if (this.playClip && id >= 0 && id < this.playClip.frames.length) {
// 跳转值这帧
this.playFrameId = id;
this.playFrame = this.playClip.frames[this.playFrameId];
this.emit("record", this.playFrame.duration);
if (this.mod !== ActuatorModel.Play) {
this.playClip.play(this.playFrame);
}
}
}
/**
* 离线渲染参数
*/
public offlineAllFrame: number = 0;
public offlineCurrentFrame: number = 0;
private offlineRenderTickTimer?: number;
/**
* 关闭离线渲染
*/
public endOfflineRender() {
// 清除 timer
clearTimeout(this.offlineRenderTickTimer);
this.recordClip && (this.recordClip.isRecording = false);
this.recordClip = undefined;
// 设置状态
this.mod = ActuatorModel.View;
// 激发结束事件
this.start(false);
this.emit("record", 0);
}
/**
* 离线渲染 tick
*/
private offlineRenderTick(dt: number) {
if (this.mod !== ActuatorModel.Offline) {
return;
}
if (this.offlineCurrentFrame >= this.offlineAllFrame) {
return this.endOfflineRender();
}
// 更新模型
this.model.update(dt);
// 录制
this.recordClip?.record(dt);
// 限制更新频率
if (this.offlineCurrentFrame % 10 === 0) {
this.emit("offline", dt);
}
this.offlineCurrentFrame++
if (this.offlineCurrentFrame <= this.offlineAllFrame) {
// 下一个 tick
this.offlineRenderTickTimer = setTimeout(() => this.offlineRenderTick(dt)) as any;
} else {
this.endOfflineRender();
}
}
/**
* 离线渲染
*/
public offlineRender(clip: Clip, time: number, fps: number) {
// 记录录制片段
this.recordClip = clip;
clip.isRecording = true;
// 如果仿真正在进行,停止仿真
if (this.start()) this.start(false);
// 如果正在录制,阻止
if (this.mod === ActuatorModel.Record || this.mod === ActuatorModel.Offline) {
return;
}
// 如果正在播放,暂停播放
if (this.mod === ActuatorModel.Play) {
this.pausePlay();
}
// 设置状态
this.mod = ActuatorModel.Offline;
// 计算帧数
this.offlineCurrentFrame = 0;
this.offlineAllFrame = Math.round(time * fps) - 1;
let dt = time / this.offlineAllFrame;
// 第一帧渲染
clip.record(0);
// 开启时钟
this.offlineRenderTick(dt);
this.emit("record", dt);
}
/**
* 播放时钟
*/
private playTicker() {
if (this.playClip && this.playFrame && this.mod === ActuatorModel.Play) {
// 播放当前帧
this.playClip.play(this.playFrame);
// 没有完成播放,继续播放
if (!this.isPlayEnd()) {
// 跳转值下一帧
this.playFrameId ++;
this.playFrame = this.playClip.frames[this.playFrameId];
this.emit("record", this.playFrame.duration);
// 清除计时器,保证时钟唯一性
clearTimeout(this.playTickerTimer);
// 延时
this.playTickerTimer = setTimeout(() => {
this.playTicker();
}, this.playFrame.duration * 1000) as any;
} else {
this.pausePlay();
}
} else {
this.pausePlay();
}
}
private ticker(t: number) {
if (this.startFlag && t !== 0) {
if (this.lastTime === 0) {
this.lastTime = t;
} else {
let durTime = (t - this.lastTime) / 1000;
this.lastTime = t;
// 丢帧判定
if (durTime > 0.1) {
console.log("Actuator: Ticker dur time error. dropping...")
} else {
this.alignTimer += durTime;
if (this.alignTimer > (1 / this.fps)) {
// 更新模型
this.model.update(this.alignTimer * this.speed);
// 绘制模型
this.model.draw();
// 录制模型
if (
this.mod === ActuatorModel.Record ||
this.mod === ActuatorModel.Offline
) {
this.recordClip?.record(this.alignTimer * this.speed);
this.emit("record", this.alignTimer);
}
this.emit("loop", this.alignTimer);
this.emit("modelUpdate");
this.alignTimer = 0;
}
}
}
}
else {
this.emit("loop", Infinity);
}
}
/**
* 帧率对其时钟
* 1、使用 requestAnimationFrame 保证最高的性能
* 2、最大模拟帧率只能小于 60
* 3、可能出现帧率对其问题
*/
private tickerAlign = (t: number) => {
this.ticker(t);
requestAnimationFrame(this.tickerAlign);
}
/**
* 精确时钟
*/
private tickerExp = () => {
this.ticker(window.performance.now());
setTimeout(this.tickerExp, (1 / this.fps) * 1000);
}
/**
* 执行器
*/
private runTicker = (t: number) => {
if (this.tickerType === 1) {
this.ticker(t);
requestAnimationFrame(this.runTicker);
} else {
this.ticker(window.performance.now());
setTimeout(this.runTicker, (1 / this.fps) * 1000);
}
}
public constructor(model: Model) {
super();
this.model = model;
this.runTicker(0);
}
}
export { Actuator, ActuatorModel }