living-together/source/Context/Status.tsx
2022-04-13 18:27:44 +08:00

365 lines
10 KiB
TypeScript

import { createContext } from "react";
import { Emitter } from "@Model/Emitter";
import { Model, ObjectID } from "@Model/Model";
import { Label } from "@Model/Label";
import { Range } from "@Model/Range";
import { Group } from "@Model/Group";
import { Archive } from "@Model/Archive";
import { AbstractRenderer } from "@Model/Renderer";
import { ClassicRenderer, MouseMod } from "@GLRender/ClassicRenderer";
import { Setting } from "@Context/Setting";
import { I18N } from "@Component/Localization/Localization";
import { superConnectWithEvent, superConnect } from "@Context/Context";
import { PopupController } from "@Context/Popups";
import { Behavior } from "@Model/Behavior";
import { IParameter, IParamValue } from "@Model/Parameter";
import { Actuator } from "@Model/Actuator";
function randomColor(unNormal: boolean = false) {
const color = [
Math.random() * .8 + .2,
Math.random() * .8 + .2,
Math.random() * .8 + .2, 1
]
if (unNormal) {
color[0] = Math.round(color[0] * 255),
color[1] = Math.round(color[1] * 255),
color[2] = Math.round(color[2] * 255)
}
return color;
}
interface IStatusEvent {
fileChange: void;
renderLoop: number;
physicsLoop: number;
mouseModChange: void;
focusObjectChange: void;
focusLabelChange: void;
focusBehaviorChange: void;
objectChange: void;
rangeLabelChange: void;
groupLabelChange: void;
groupBehaviorChange: void;
labelChange: void;
rangeAttrChange: void;
labelAttrChange: void;
groupAttrChange: void;
behaviorAttrChange: void;
individualChange: void;
behaviorChange: void;
popupChange: void;
actuatorStartChange: void;
}
class Status extends Emitter<IStatusEvent> {
public setting: Setting = undefined as any;
/**
* 对象命名
*/
public objectNameIndex = 1;
public labelNameIndex = 1;
/**
* 渲染器
*/
public renderer: AbstractRenderer = undefined as any;
/**
* 文件状态
*/
public archive: Archive = new Archive();
/**
* 模型状态
*/
public model: Model = new Model();
/**
* 执行器
*/
public actuator: Actuator;
/**
* 弹窗
*/
public popup: PopupController = new PopupController();
/**
* 焦点对象
*/
public focusObject: Set<ObjectID> = new Set();
/**
* 焦点标签
*/
public focusLabel?: Label;
/**
* 焦点行为
*/
public focusBehavior?: Behavior;
private drawTimer?: NodeJS.Timeout;
private delayDraw = () => {
this.drawTimer ? clearTimeout(this.drawTimer) : null;
this.drawTimer = setTimeout(() => {
this.model.draw();
this.drawTimer = undefined;
});
}
public constructor() {
super();
// 初始化执行器
this.actuator = new Actuator(this.model);
// 执行器开启事件
this.actuator.on("startChange", () => { this.emit("actuatorStartChange") });
// 循环事件
this.actuator.on("loop", (t) => { this.emit("physicsLoop", t) });
// 对象变化事件
this.model.on("objectChange", () => this.emit("objectChange"));
this.model.on("labelChange", () => this.emit("labelChange"));
this.model.on("behaviorChange", () => this.emit("behaviorChange"));
// 弹窗事件
this.popup.on("popupChange", () => this.emit("popupChange"));
// 对象变换时执行渲染,更新渲染器数据
this.on("objectChange", this.delayDraw);
this.model.on("individualChange", this.delayDraw);
this.model.on("individualChange", () => {
this.emit("individualChange");
});
// 当模型中的标签和对象改变时,更新全部行为参数中的受控对象
const updateBehaviorParameter = () => {
this.model.updateBehaviorParameter();
}
this.on("objectChange", updateBehaviorParameter);
this.on("behaviorChange", updateBehaviorParameter);
this.on("labelChange", updateBehaviorParameter);
this.on("groupLabelChange", updateBehaviorParameter);
this.on("rangeLabelChange", updateBehaviorParameter);
this.on("behaviorAttrChange", updateBehaviorParameter);
// 映射文件状态改变事件
this.archive.on("fileChange", () => this.emit("fileChange"));
}
public bindRenderer(renderer: AbstractRenderer) {
this.renderer = renderer;
this.renderer.on("loop", (t) => { this.emit("renderLoop", t) });
this.model.bindRenderer(this.renderer);
}
/**
* 更新焦点对象
*/
public setFocusObject(focusObject: Set<ObjectID>) {
this.focusObject = focusObject;
this.emit("focusObjectChange");
}
/**
* 更新焦点标签
*/
public setLabelObject(focusLabel?: Label) {
this.focusLabel = focusLabel;
this.emit("focusLabelChange");
}
/**
* 更新焦点行为
*/
public setBehaviorObject(focusBehavior?: Behavior) {
this.focusBehavior = focusBehavior;
this.emit("focusBehaviorChange");
}
/**
* 修改范围属性
*/
public changeRangeAttrib<K extends keyof Range>
(id: ObjectID, key: K, val: Range[K]) {
const range = this.model.getObjectById(id);
if (range && range instanceof Range) {
range[key] = val;
this.emit("rangeAttrChange");
this.model.draw();
}
}
/**
* 修改群属性
*/
public changeGroupAttrib<K extends keyof Group>
(id: ObjectID, key: K, val: Group[K]) {
const group = this.model.getObjectById(id);
if (group && group instanceof Group) {
group[key] = val;
this.emit("groupAttrChange");
this.model.draw();
}
}
/**
* 修改群属性
*/
public changeBehaviorAttrib<K extends IParameter, P extends keyof K | keyof Behavior<K>>
(id: ObjectID, key: P, val: IParamValue<K[P]>, noParameter?: boolean) {
const behavior = this.model.getBehaviorById(id);
if (behavior) {
if (noParameter) {
behavior[key as keyof Behavior<K>] = val as never;
} else {
behavior.parameter[key] = val;
behavior.parameterOption[key]?.onChange ?
behavior.parameterOption[key]?.onChange!(val) :
undefined;
}
this.emit("behaviorAttrChange");
}
}
public addGroupBehavior(id: ObjectID, val: Behavior) {
const group = this.model.getObjectById(id);
if (group && group instanceof Group) {
group.addBehavior(val);
this.emit("groupBehaviorChange");
}
}
public deleteGroupBehavior(id: ObjectID, val: Behavior) {
const group = this.model.getObjectById(id);
if (group && group instanceof Group) {
group.deleteBehavior(val);
this.emit("groupBehaviorChange");
}
}
public addGroupLabel(id: ObjectID, val: Label) {
const group = this.model.getObjectById(id);
if (group && group instanceof Group) {
group.addLabel(val);
this.emit("groupLabelChange");
}
}
public deleteGroupLabel(id: ObjectID, val: Label) {
const group = this.model.getObjectById(id);
if (group && group instanceof Group) {
group.removeLabel(val);
this.emit("groupLabelChange");
}
}
public addRangeLabel(id: ObjectID, val: Label) {
const range = this.model.getObjectById(id);
if (range && range instanceof Range) {
range.addLabel(val);
this.emit("rangeLabelChange");
}
}
public deleteRangeLabel(id: ObjectID, val: Label) {
const range = this.model.getObjectById(id);
if (range && range instanceof Range) {
range.removeLabel(val);
this.emit("rangeLabelChange");
}
}
/**
* 修改范围属性
*/
public changeLabelAttrib<K extends keyof Label>
(label: Label, key: K, val: Label[K]) {
let findLabel: Label | undefined;
for (let i = 0; i < this.model.labelPool.length; i++) {
if (this.model.labelPool[i].equal(label)) {
findLabel = this.model.labelPool[i];
break;
}
}
if (findLabel) {
findLabel[key] = val;
this.emit("labelAttrChange");
}
}
/**
* 鼠标工具状态
*/
public mouseMod: MouseMod = MouseMod.Drag;
public newGroup() {
const group = this.model.addGroup();
group.color = randomColor();
group.displayName = I18N(this.setting.language, "Object.List.New.Group", {
id: this.objectNameIndex.toString()
});
this.objectNameIndex ++;
return group;
}
public newRange() {
const range = this.model.addRange();
range.color = randomColor();
range.displayName = I18N(this.setting.language, "Object.List.New.Range", {
id: this.objectNameIndex.toString()
});
this.objectNameIndex ++;
return range;
}
public newLabel() {
const label = this.model.addLabel(
I18N(this.setting.language, "Object.List.New.Label", {
id: this.labelNameIndex.toString()
})
);
label.color = randomColor(true);
this.labelNameIndex ++;
return label;
}
public setMouseMod(mod: MouseMod) {
this.mouseMod = mod;
if (this.renderer instanceof ClassicRenderer) {
this.renderer.mouseMod = mod;
this.renderer.setMouseIcon();
}
this.emit("mouseModChange");
}
}
interface IMixinStatusProps {
status?: Status;
}
const StatusContext = createContext<Status>(new Status());
StatusContext.displayName = "Status";
const StatusProvider = StatusContext.Provider;
const StatusConsumer = StatusContext.Consumer;
/**
* 修饰器
*/
const useStatus = superConnect<Status>(StatusConsumer, "status");
const useStatusWithEvent = superConnectWithEvent<Status, IStatusEvent>(StatusConsumer, "status");
export {
Status, StatusContext, useStatus, useStatusWithEvent, randomColor,
IMixinStatusProps, StatusProvider, StatusConsumer
};