ray-lab/engine/kernel/TreeNode.ts

234 lines
6.1 KiB
TypeScript

/**
* A tree type data structure used to build scene and ...
* @copyright MrKBear 2022
* @typeParam T - Child type of `TreeNode`
*/
class TreeNode<T extends TreeNode = TreeNode<any>> implements Iterable<T> {
/**
* Record all child nodes when this node is the root node.
* @remarks
* Only maintained when the node is the root node. \
* The array is arranged in depth first traversal order.
*/
private _progenyNodes: Array<T> | undefined = [ ];
/**
* Whether the structure of the current tree has changed.
* @remarks
* Only maintained when the node is the root node.
*/
private _isStructUpdated = false;
/**
* @remarks
* When a node is just created, it defaults the root node. \
* So this `rootNode` points to itself.
*/
private _rootNode: T | this = this;
private _parentNode: T | undefined = void 0;
private _childNodes: Array<T> = [];
/**
* Pointer to the root node.
*/
public get rootNode(): T | this { return this._rootNode; }
/**
* Pointer to the parent node.
*/
public get parentNode(): T | undefined { return this._parentNode; }
/**
* Points to the children of the current node.
*/
public get childNodes(): ReadonlyArray<T> { return this._childNodes; }
/**
* Is this a root node?
*/
public get isRootNode(): boolean { return !this._parentNode && this._rootNode === this; }
/**
* Depth first traverses the current `TreeNode` and its children `TreeNode`.
* @remarks
* This will use {@link https://en.wikipedia.org/wiki/Tree_traversal#Pre-order,_NLR Pre-order (NLR) algorithm}. \
* So... Do not call this getter frequently.
* @example
* ``` javascript
* // ❌ Deprecated implementation !!!
* for (let i = 0; i < treeNode.progenyNodes.length; i++) {
* doSomeThing(treeNode.progenyNodes[i]);
* }
*
* // ✔️ Best Practices
* treeNode.progenyNodes.forEach((progenyNode)=> {
* doSomeThing(progenyNode);
* });
*
* // ✔️ Best Practices
* for(const progenyNode of treeNode.progenyNodes) {
* doSomeThing(progenyNode);
* }
* ```
* @return Progeny nodes list.
*/
public get progenyNodes(): ReadonlyArray<T> {
if (this.isRootNode && !this._isStructUpdated && this._progenyNodes) {
return this._progenyNodes;
}
else {
const cacheArray: Array<T> = [];
const stack: Array<T> = this._childNodes.slice().reverse();
while (stack.length > 0) {
const currentNode: T | undefined = stack.pop();
if (currentNode) {
cacheArray.push(currentNode);
// Push all child nodes in reverse order
for (let i = currentNode.childNodes.length - 1; i >= 0; i --) {
stack.push(<T>currentNode.childNodes[i]);
}
}
}
if (this.isRootNode) {
this._progenyNodes = cacheArray;
this._isStructUpdated = false;
}
return cacheArray;
}
}
/**
* An iterator implementation for {@link TreeNode.progenyNodes}
* @see {@link TreeNode.progenyNodes}
*/
public *[Symbol.iterator](): Iterator<T> { yield * this.progenyNodes; }
/**
* Remove `nodes` from child nodes.
* @param nodes - Nodes to be deleted.
* @returns Success Times.
*/
public removeChild(...nodes: ReadonlyArray<T>): number {
let successCount = 0;
for (const node of nodes) {
let removeNodesIndex = -1;
for (let i = 0; i < this._childNodes.length; i++) {
if (this._childNodes[i] === node) {
removeNodesIndex = i;
}
}
if (removeNodesIndex < 0) {
continue;
}
// Perform the remove operation
this._childNodes.splice(removeNodesIndex, 1);
node._parentNode = void 0;
node._rootNode = node;
node.markStructUpdated();
for (const progeny of node.progenyNodes) {
progeny._rootNode = node;
}
successCount ++;
}
if (successCount) {
this._rootNode.markStructUpdated();
}
return successCount;
}
/**
* Remove this node from the parent node
* @returns Success or not.
*/
public removeFromParent(): number {
if (this.isRootNode) {
return 0;
}
else {
return this._parentNode!.removeChild(this);
}
}
/**
* Append `nodes` into child nodes.
* @param node - Nodes to be added.
* @returns Success Times.
*/
public appendChild(...nodes: ReadonlyArray<T>): number {
let successCount = 0;
for (const node of nodes) {
if (!node.isRootNode) {
node.removeFromParent();
}
for (const progeny of node.progenyNodes) {
progeny._rootNode = this._rootNode;
}
node._rootNode = this._rootNode;
node._parentNode = this;
node._progenyNodes = void 0;
this._childNodes.push(node);
successCount ++;
}
if (successCount) {
this._rootNode.markStructUpdated();
}
return successCount;
}
/**
* Mark that the current tree structure has been updated
* @returns true
*/
public markStructUpdated(): boolean {
if (this.isRootNode) {
return this._isStructUpdated = true;
}
else {
return this.rootNode.markStructUpdated();
}
}
}
class B extends TreeNode<B> { b(){}; }
class A extends TreeNode<A> { a(){}; }
class C extends A { c(){}; }
const a = new A();
const b = new B();
const c = new C();
a.rootNode.rootNode.appendChild(c);
// a.rootNode.rootNode.appendChild(a);
console.log(a);
export { TreeNode };