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c3d4c13c10
Author | SHA1 | Date | |
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c3d4c13c10 | |||
5b9d59f8b3 | |||
f0c006affa | |||
a2499a5d3b | |||
9979203fda |
@ -1,13 +1,13 @@
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import { BehaviorRecorder, IAnyBehaviorRecorder } from "@Model/Behavior";
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import { Template } from "@Behavior/Template";
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import { Dynamics } from "@Behavior/Dynamics";
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import { PhysicsDynamics } from "@Behavior/PhysicsDynamics";
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import { Brownian } from "@Behavior/Brownian";
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import { BoundaryConstraint } from "@Behavior/BoundaryConstraint";
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import { Tracking } from "@Behavior/Tracking";
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const AllBehaviors: IAnyBehaviorRecorder[] = [
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new BehaviorRecorder(Template),
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new BehaviorRecorder(Dynamics),
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new BehaviorRecorder(PhysicsDynamics),
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new BehaviorRecorder(Brownian),
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new BehaviorRecorder(BoundaryConstraint),
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new BehaviorRecorder(Tracking),
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@ -17,7 +17,7 @@ class BoundaryConstraint extends Behavior<IBoundaryConstraintBehaviorParameter,
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public override behaviorName: string = "$Title";
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public override iconName: string = "Running";
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public override iconName: string = "Quantity";
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public override describe: string = "$Intro";
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@ -18,7 +18,7 @@ class Brownian extends Behavior<IBrownianBehaviorParameter, IBrownianBehaviorEve
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public override behaviorName: string = "$Title";
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public override iconName: string = "Running";
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public override iconName: string = "ScatterChart";
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public override describe: string = "$Intro";
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@ -3,22 +3,23 @@ import Group from "@Model/Group";
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import Individual from "@Model/Individual";
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import { Model } from "@Model/Model";
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type IDynamicsBehaviorParameter = {
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type IPhysicsDynamicsBehaviorParameter = {
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mass: "number",
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maxAcceleration: "number",
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maxVelocity: "number",
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resistance: "number"
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resistance: "number",
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limit: "boolean"
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}
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type IDynamicsBehaviorEvent = {}
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type IPhysicsDynamicsBehaviorEvent = {}
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class Dynamics extends Behavior<IDynamicsBehaviorParameter, IDynamicsBehaviorEvent> {
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class PhysicsDynamics extends Behavior<IPhysicsDynamicsBehaviorParameter, IPhysicsDynamicsBehaviorEvent> {
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public override behaviorId: string = "Dynamics";
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public override behaviorId: string = "PhysicsDynamics";
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public override behaviorName: string = "$Title";
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public override iconName: string = "Running";
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public override iconName: string = "SliderHandleSize";
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public override describe: string = "$Intro";
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@ -26,9 +27,16 @@ class Dynamics extends Behavior<IDynamicsBehaviorParameter, IDynamicsBehaviorEve
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public override parameterOption = {
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mass: { name: "$Mass", type: "number", defaultValue: 1, numberStep: .01, numberMin: .001 },
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maxAcceleration: { name: "$Max.Acceleration", type: "number", defaultValue: 5, numberStep: .1, numberMin: 0 },
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maxVelocity: { name: "$Max.Velocity", type: "number", defaultValue: 10, numberStep: .1, numberMin: 0 },
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resistance: { name: "$Resistance", type: "number", defaultValue: 0.5, numberStep: .1, numberMin: 0 }
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resistance: { name: "$Resistance", type: "number", defaultValue: 0.5, numberStep: .1, numberMin: 0 },
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limit: { name: "$Limit", type: "boolean", defaultValue: true },
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maxAcceleration: {
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name: "$Max.Acceleration", type: "number", defaultValue: 5,
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numberStep: .1, numberMin: 0, condition: { key: "limit", value: true }
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},
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maxVelocity: {
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name: "$Max.Velocity", type: "number", defaultValue: 10,
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numberStep: .1, numberMin: 0, condition: { key: "limit", value: true }
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},
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};
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public override finalEffect = (individual: Individual, group: Group, model: Model, t: number): void => {
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@ -54,11 +62,13 @@ class Dynamics extends Behavior<IDynamicsBehaviorParameter, IDynamicsBehaviorEve
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individual.acceleration[2] = individual.force[2] / this.parameter.mass;
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// 加速度约束
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const lengthA = individual.vectorLength(individual.acceleration);
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if (lengthA > this.parameter.maxAcceleration) {
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individual.acceleration[0] = individual.acceleration[0] * this.parameter.maxAcceleration / lengthA;
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individual.acceleration[1] = individual.acceleration[1] * this.parameter.maxAcceleration / lengthA;
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individual.acceleration[2] = individual.acceleration[2] * this.parameter.maxAcceleration / lengthA;
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if (this.parameter.limit) {
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const lengthA = individual.vectorLength(individual.acceleration);
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if (lengthA > this.parameter.maxAcceleration) {
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individual.acceleration[0] = individual.acceleration[0] * this.parameter.maxAcceleration / lengthA;
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individual.acceleration[1] = individual.acceleration[1] * this.parameter.maxAcceleration / lengthA;
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individual.acceleration[2] = individual.acceleration[2] * this.parameter.maxAcceleration / lengthA;
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}
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}
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// 计算速度
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@ -67,11 +77,13 @@ class Dynamics extends Behavior<IDynamicsBehaviorParameter, IDynamicsBehaviorEve
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individual.velocity[2] = individual.velocity[2] + individual.acceleration[2] * t;
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// 速度约束
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const lengthV = individual.vectorLength(individual.velocity);
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if (lengthV > this.parameter.maxVelocity) {
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individual.velocity[0] = individual.velocity[0] * this.parameter.maxVelocity / lengthV;
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individual.velocity[1] = individual.velocity[1] * this.parameter.maxVelocity / lengthV;
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individual.velocity[2] = individual.velocity[2] * this.parameter.maxVelocity / lengthV;
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if (this.parameter.limit) {
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const lengthV = individual.vectorLength(individual.velocity);
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if (lengthV > this.parameter.maxVelocity) {
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individual.velocity[0] = individual.velocity[0] * this.parameter.maxVelocity / lengthV;
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individual.velocity[1] = individual.velocity[1] * this.parameter.maxVelocity / lengthV;
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individual.velocity[2] = individual.velocity[2] * this.parameter.maxVelocity / lengthV;
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}
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}
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// 应用速度
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@ -87,13 +99,17 @@ class Dynamics extends Behavior<IDynamicsBehaviorParameter, IDynamicsBehaviorEve
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public override terms: Record<string, Record<string, string>> = {
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"$Title": {
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"ZH_CN": "动力学",
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"EN_US": "Dynamics"
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"ZH_CN": "物理动力学",
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"EN_US": "Physics dynamics"
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},
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"$Intro": {
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"ZH_CN": "一切可以运动物体的必要行为,执行物理法则。",
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"EN_US": "All necessary behaviors that can move objects and implement the laws of physics."
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"ZH_CN": "一切按照物理规则运动物体的行为, 按照牛顿经典物理运动公式执行。",
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"EN_US": "The behavior of all moving objects according to physical rules is carried out according to Newton's classical physical motion formula."
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},
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"$Limit": {
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"ZH_CN": "开启限制",
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"EN_US": "Enable limit"
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},
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"$Mass": {
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"ZH_CN": "质量 (Kg)",
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"EN_US": "Mass (Kg)"
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@ -117,4 +133,4 @@ class Dynamics extends Behavior<IDynamicsBehaviorParameter, IDynamicsBehaviorEve
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};
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}
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export { Dynamics };
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export { PhysicsDynamics };
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@ -16,7 +16,7 @@ class Tracking extends Behavior<ITrackingBehaviorParameter, ITrackingBehaviorEve
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public override behaviorName: string = "$Title";
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public override iconName: string = "BullseyeTarget";
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public override iconName: string = "Bullseye";
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public override describe: string = "$Intro";
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@ -32,9 +32,15 @@ class Parameter<P extends IParameter> extends Component<IParameterProps<P> & IMi
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private renderParameter<K extends keyof P>
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(key: K, option: IParameterOptionItem<P[K]>, value: IParamValue<P[K]>): ReactNode {
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const language = this.props.setting?.language ?? "EN_US";
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const indexKey = `${this.props.key}-${key}`;
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// 条件检测
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if (option.condition && this.props.value[option.condition.key] !== option.condition.value) {
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return <Fragment key={indexKey}/>;
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}
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const type = option.type;
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const language = this.props.setting?.language ?? "EN_US";
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let keyI18n: string, keyI18nOption: Record<string, string> | undefined;
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// Custom I18N
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@ -57,8 +57,11 @@ const EN_US = {
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"Popup.Action.No": "Cancel",
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"Popup.Action.Objects.Confirm.Title": "Confirm Delete",
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"Popup.Action.Objects.Confirm.Delete": "Delete",
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"Popup.Action.Objects.Confirm.Restore.Title": "Confirm Restore",
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"Popup.Action.Objects.Confirm.Restore": "Restore",
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"Popup.Delete.Objects.Confirm": "Are you sure you want to delete this object(s)? The object is deleted and cannot be recalled.",
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"Popup.Delete.Behavior.Confirm": "Are you sure you want to delete this behavior? The behavior is deleted and cannot be recalled.",
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"Popup.Restore.Behavior.Confirm": "Are you sure you want to reset all parameters of this behavior? This operation cannot be recalled.",
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"Popup.Setting.Title": "Preferences setting",
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"Popup.Add.Behavior.Title": "Add behavior",
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"Popup.Add.Behavior.Action.Add": "Add all select behavior",
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@ -108,6 +111,7 @@ const EN_US = {
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"Common.Attr.Key.Generation.Error.Invalid.Label": "The specified label has expired",
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"Common.Attr.Key.Kill.Random": "Random kill",
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"Common.Attr.Key.Kill.Count": "Kill count",
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"Common.Attr.Key.Behavior.Restore": "Restore default parameters",
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"Common.Render.Attr.Key.Display.Shape": "Display Shape",
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"Common.Render.Attr.Key.Display.Shape.Square": "Square",
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"Common.Render.Attr.Key.Display.Shape.Hollow.Square": "Hollow square",
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@ -57,13 +57,16 @@ const ZH_CN = {
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"Popup.Action.No": "取消",
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"Popup.Action.Objects.Confirm.Title": "删除确认",
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"Popup.Action.Objects.Confirm.Delete": "删除",
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"Popup.Action.Objects.Confirm.Restore.Title": "重置确认",
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"Popup.Action.Objects.Confirm.Restore": "重置",
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"Popup.Delete.Objects.Confirm": "你确定要删除这个(些)对象吗?对象被删除将无法撤回。",
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"Popup.Delete.Behavior.Confirm": "你确定要删除这个行为吗?行为被删除将无法撤回。",
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"Popup.Restore.Behavior.Confirm": "你确定要重置此行为的全部参数吗?此操作无法撤回。",
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"Popup.Setting.Title": "首选项设置",
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"Popup.Add.Behavior.Title": "添加行为",
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"Popup.Add.Behavior.Action.Add": "添加全部选中行为",
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"Popup.Add.Behavior.Select.Counter": "找不到名为 \"{name}\" 的行为",
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"Popup.Add.Behavior.Select.Nodata": "Could not find behavior named \"{name}\"",
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"Popup.Add.Behavior.Select.Counter": "已选择 {count} 个行为",
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"Popup.Add.Behavior.Select.Nodata": "找不到名为 \"{name}\" 的行为",
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"Popup.Behavior.Info.Title": "行为详情: {behavior}",
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"Popup.Behavior.Info.Confirm": "好的, 我知道了",
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"Build.In.Label.Name.All.Group": "全部群",
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@ -108,6 +111,7 @@ const ZH_CN = {
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"Common.Attr.Key.Generation.Error.Invalid.Label": "指定的标签已失效",
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"Common.Attr.Key.Kill.Random": "随机消除",
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"Common.Attr.Key.Kill.Count": "消除数量",
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"Common.Attr.Key.Behavior.Restore": "还原默认参数",
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"Common.Render.Attr.Key.Display.Shape": "显示形状",
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"Common.Render.Attr.Key.Display.Shape.Square": "方形",
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"Common.Render.Attr.Key.Display.Shape.Hollow.Square": "空心方形",
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@ -115,6 +115,11 @@ interface IParameterOptionItem<T extends IParamType = IParamType> {
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*/
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colorNormal?: boolean;
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/**
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* 显示条件
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*/
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condition?: {key: string, value: any};
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/**
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* 全部选项
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*/
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@ -111,10 +111,10 @@ class SimulatorWeb extends Component {
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let template = this.status.model.addBehavior(getBehaviorById("Template"));
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template.name = "Template"; template.color = [150, 20, 220];
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let dynamicFish = this.status.model.addBehavior(getBehaviorById("Dynamics"));
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let dynamicFish = this.status.model.addBehavior(getBehaviorById("PhysicsDynamics"));
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dynamicFish.name = "Dynamic Fish"; dynamicFish.color = [250, 200, 80];
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let dynamicShark = this.status.model.addBehavior(getBehaviorById("Dynamics"));
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let dynamicShark = this.status.model.addBehavior(getBehaviorById("PhysicsDynamics"));
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dynamicShark.name = "Dynamic Shark"; dynamicShark.color = [250, 200, 80];
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let brownian = this.status.model.addBehavior(getBehaviorById("Brownian"));
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@ -1,6 +1,7 @@
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import { Component, ReactNode} from "react";
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import { useSettingWithEvent, IMixinSettingProps } from "@Context/Setting";
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import { useStatusWithEvent, IMixinStatusProps } from "@Context/Status";
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import { getDefaultValue } from "@Model/Parameter";
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import { IAnyBehavior } from "@Model/Behavior";
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import { Message } from "@Input/Message/Message";
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import { AttrInput } from "@Input/AttrInput/AttrInput";
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@ -12,9 +13,17 @@ import "./BehaviorDetails.scss";
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interface IBehaviorDetailsProps {}
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interface IBehaviorDetailsState {
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updateId: number;
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}
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@useSettingWithEvent("language")
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@useStatusWithEvent("focusBehaviorChange", "behaviorAttrChange")
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class BehaviorDetails extends Component<IBehaviorDetailsProps & IMixinStatusProps & IMixinSettingProps> {
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class BehaviorDetails extends Component<IBehaviorDetailsProps & IMixinStatusProps & IMixinSettingProps, IBehaviorDetailsState> {
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public state: Readonly<IBehaviorDetailsState> = {
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updateId: 1
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};
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private handelDeleteBehavior = (behavior: IAnyBehavior) => {
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if (this.props.status) {
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@ -32,6 +41,28 @@ class BehaviorDetails extends Component<IBehaviorDetailsProps & IMixinStatusProp
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}
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}
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private handelRestoreBehavior = (behavior: IAnyBehavior) => {
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if (this.props.status) {
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const status = this.props.status;
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status.popup.showPopup(ConfirmPopup, {
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infoI18n: "Popup.Restore.Behavior.Confirm",
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titleI18N: "Popup.Action.Objects.Confirm.Restore.Title",
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yesI18n: "Popup.Action.Objects.Confirm.Restore",
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red: "yes",
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yes: () => {
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status.changeBehaviorAttrib(
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behavior.id, "parameter",
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getDefaultValue(behavior.parameterOption) as any,
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true
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);
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this.setState({
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updateId: this.state.updateId + 1
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});
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}
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})
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}
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}
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private renderFrom(behavior: IAnyBehavior): ReactNode {
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return <>
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@ -61,8 +92,16 @@ class BehaviorDetails extends Component<IBehaviorDetailsProps & IMixinStatusProp
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}}
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/>
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<TogglesInput
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keyI18n="Common.Attr.Key.Behavior.Restore" red
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onIconName="ReplyAll" offIconName="ReplyAll"
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valueChange={() => {
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this.handelRestoreBehavior(behavior)
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}}
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/>
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<Parameter
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key={behavior.id}
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key={`${behavior.id}-${this.state.updateId}`}
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option={behavior.parameterOption}
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value={behavior.parameter}
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i18n={(name, language) => behavior.getTerms(name, language)}
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Block a user