Detach the GL context state to a separate module.
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@ -4,23 +4,25 @@
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<script lang="ts" setup>
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import { ref, onMounted } from "vue";
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import { WebGLCanvas, EventEmitter } from "@ray-lab/renderer-webgl";
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import { WebGLRenderer } from "@ray-lab/renderer-webgl";
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const contentRef = ref<HTMLDivElement>();
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const canvasEle = document.createElement("canvas");
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onMounted(() => {
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const c = new WebGLCanvas({
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const renderer = new WebGLRenderer({
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canvas: canvasEle,
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container: contentRef.value,
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autoResize: true,
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width: 800,
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height: 600
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});
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// c.on("resize", () => { console.log(c.canvas.width, c.canvas.height) });
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if (contentRef.value) {
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contentRef.value.appendChild(canvasEle);
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}
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console.log(renderer);
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})
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</script>
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@ -1,7 +1,22 @@
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import { WebGLCanvas } from "state/WebGLCanvas";
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import { WebGLState } from "state/WebGLState";
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import type { WebGLCanvasOption } from "state/WebGLCanvas";
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type WebGLRendererOption = WebGLCanvasOption;
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class WebGLRenderer {
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public constructor() {}
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public canvas: WebGLCanvas;
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public state: WebGLState;
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public constructor(option: WebGLRendererOption) {
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this.canvas = new WebGLCanvas(option);
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this.state = new WebGLState();
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this.state.bindCanvas(this.canvas);
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}
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}
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export { WebGLRenderer };
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@ -1,5 +1,5 @@
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import { ResizeObserver as ResizeObserverPolyfill } from '@juggle/resize-observer';
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import { EventEmitter } from "./EventEmitter";
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import { EventEmitter } from "kernel/EventEmitter";
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const ResizeObserver = window.ResizeObserver || ResizeObserverPolyfill;
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37
packages/renderer-webgl/source/state/WebGLState.ts
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37
packages/renderer-webgl/source/state/WebGLState.ts
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@ -0,0 +1,37 @@
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import type { WebGLCanvas } from "./WebGLCanvas";
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import { WebGLStateAbstract } from "./WebGLStateAbstract";
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class WebGLState extends WebGLStateAbstract {
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private statePool: Array<WebGLStateAbstract> = [];
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private registerState(state: WebGLStateAbstract) {
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this.statePool.push(state);
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}
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public override contextWillBind(newcanvas: WebGLCanvas) {
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for (const state of this.statePool) {
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state.bindCanvas(newcanvas);
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}
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}
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public override contextLost() {
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for (const state of this.statePool) {
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state.contextLost();
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}
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}
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public override resetState() {
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for (const state of this.statePool) {
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state.resetState();
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}
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}
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public override destroy() {
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for (const state of this.statePool) {
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state.destroy();
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}
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}
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}
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export { WebGLState };
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56
packages/renderer-webgl/source/state/WebGLStateAbstract.ts
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56
packages/renderer-webgl/source/state/WebGLStateAbstract.ts
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@ -0,0 +1,56 @@
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import type { WebGLCanvas } from "./WebGLCanvas";
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/**
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* Used for management, caching, encapsulation, WebGL context.
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*/
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abstract class WebGLStateAbstract {
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private _canvas: WebGLCanvas | undefined;
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/**
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* binded canvas.
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*/
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public get canvas(): WebGLCanvas {
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if (this._canvas) {
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return this._canvas;
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}
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else {
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throw new Error(
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"[ray-lab WebGLStateBasic] Please get canvas instance after context binding."
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);
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}
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};
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/**
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* Bind new WebGLCanvas.
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*/
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public bindCanvas(canvas: WebGLCanvas) {
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this.contextWillBind(canvas);
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this._canvas = canvas;
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};
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/**
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* Life cycle hook function.
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* Triggered when the context is rebound.
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* @param newcanvas - New canvas object to be bound.
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*/
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public abstract contextWillBind(newcanvas: WebGLCanvas): any;
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/**
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* Life cycle hook function.
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* Triggered when the context is lost.
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*/
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public abstract contextLost(): any;
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/**
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* Reset all states.
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*/
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public abstract resetState(): any;
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/**
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* Triggered when destroyed.
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*/
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public abstract destroy(): any;
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}
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export { WebGLStateAbstract };
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@ -1,3 +1,3 @@
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export * from "kernel/WebGLCanvas";
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export * from "state/WebGLCanvas";
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export * from "kernel/EventEmitter";
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export * from "renderer/WebGLRenderer";
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@ -13,7 +13,8 @@
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],
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"paths": {
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"kernel/*": ["./source/kernel/*"],
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"renderer/*": ["./source/renderer/*"]
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"renderer/*": ["./source/renderer/*"],
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"state/*": ["./source/state/*"]
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}
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}
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}
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