ray-lab/packages/renderer-webgl/source/state/WebGLState.ts

38 lines
888 B
TypeScript

import type { WebGLCanvas } from "./WebGLCanvas";
import { WebGLStateAbstract } from "./WebGLStateAbstract";
class WebGLState extends WebGLStateAbstract {
private statePool: Array<WebGLStateAbstract> = [];
private registerState(state: WebGLStateAbstract) {
this.statePool.push(state);
}
public override contextWillBind(newcanvas: WebGLCanvas) {
for (const state of this.statePool) {
state.bindCanvas(newcanvas);
}
}
public override contextLost() {
for (const state of this.statePool) {
state.contextLost();
}
}
public override resetState() {
for (const state of this.statePool) {
state.resetState();
}
}
public override destroy() {
for (const state of this.statePool) {
state.destroy();
}
}
}
export { WebGLState };