Compare commits
6
Commits
| Author | SHA1 | Date | |
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80173d580e | ||
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067baf8c72 | ||
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d991d96ecb | ||
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83dac5289f | ||
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c494156983 | ||
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4cd5ebb936 |
@@ -4,23 +4,25 @@
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<script lang="ts" setup>
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import { ref, onMounted } from "vue";
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import { WebGLCanvas, EventEmitter } from "@ray-lab/renderer-webgl";
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import { WebGLRenderer } from "@ray-lab/renderer-webgl";
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const contentRef = ref<HTMLDivElement>();
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const canvasEle = document.createElement("canvas");
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onMounted(() => {
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const c = new WebGLCanvas({
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const renderer = new WebGLRenderer({
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canvas: canvasEle,
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container: contentRef.value,
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autoResize: true,
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width: 800,
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height: 600
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});
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// c.on("resize", () => { console.log(c.canvas.width, c.canvas.height) });
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if (contentRef.value) {
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contentRef.value.appendChild(canvasEle);
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}
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console.log(renderer);
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})
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</script>
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@@ -1,10 +1,18 @@
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import type { ResourceSet } from "./ResourceType";
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type ResourceNameType = string | number;
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type ResourceIdType = string | number | symbol;
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interface Resource {
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type: ResourceSet;
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/**
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* Unique identification of resource type.
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*/
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type: ResourceNameType;
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id: string | number;
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/**
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* Unique number of the resource instance.
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*/
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id: ResourceIdType;
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}
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export type { Resource };
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export type { Resource, ResourceNameType, ResourceIdType };
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@@ -0,0 +1,10 @@
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import type { ShaderResource } from "./ShaderResource";
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namespace ResourceName {
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export type Shader = ShaderResource["type"];
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}
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type ResourceSet = ShaderResource;
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type ResourceNameSet = ResourceName.Shader;
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export type { ResourceName, ResourceNameSet, ResourceSet };
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@@ -1,9 +0,0 @@
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namespace ResourceType {
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export type Shader = "SHADER" | 100_001;
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}
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type ResourceSet = ResourceType.Shader;
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export type { ResourceType, ResourceSet };
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@@ -0,0 +1,8 @@
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import type { Resource } from "./Resource";
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interface ShaderResource extends Resource {
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type: "SHADER" | 100_001;
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}
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export type { ShaderResource };
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@@ -4,4 +4,5 @@ export * from "command/CommandType";
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export * from "command/RenderCommand";
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export * from "command/ClearCommand";
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export * from "resource/Resource";
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export * from "resource/ResourceType";
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export * from "resource/ResourceSet";
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export * from "resource/ShaderResource";
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@@ -0,0 +1,63 @@
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import { Resource, ResourceNameType, ResourceIdType } from "@ray-lab/renderer-virtual";
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/**
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* Resource processing tools.
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* Whenever a new resource setting is received,
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* an instance of this class will be instantiated to manage the received resource.
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* @typeParam ResourceOption - Resource option type.
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*/
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abstract class ResourceHandler<ResourceOption extends Resource = Resource> {
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/**
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* Resource type enumeration.
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*/
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public static resourceType: ResourceNameType;
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public static resourceTypeAlias: ResourceNameType;
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/**
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* Original resource option.
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*/
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public resourceOption: ResourceOption;
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/**
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* Resource unique number.
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*/
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public resourceId: ResourceIdType;
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/**
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* @param resourceOption - Resource option.
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*/
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public constructor(resourceOption: ResourceOption) {
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this.resourceOption = resourceOption;
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this.resourceId = resourceOption.id ?? Symbol(resourceOption.type);
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}
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/**
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* Resource initialization lifecycle.
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* It will be called once after `WebGLState` is ready.
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*/
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public abstract setup(): any;
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/**
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* Marks whether the instance is destroyed.
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*/
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public isDestroyed: boolean = false;
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/**
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* Resource destruction lifecycle.
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* Will be called when the resource is destroyed.
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*/
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public abstract destroy(): any;
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/**
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* Resource Settings Update Lifecycle.
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* Called when the resource settings will to be updated.
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* At this time, you can access the old settings through `this.resourceOption`.
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*
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* Note:
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* You don't need to execute ```this.resourceOption = newResourceOption``` manually,
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* The assignment will be done after this function returns.
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* @param newResourceOption - New resource option.
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*/
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public abstract update(newResourceOption: ResourceOption): any;
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}
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@@ -0,0 +1,8 @@
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/**
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* Used to manage and process all GL resources.
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* Rely on adding `ResourceHandler` to extend functions.
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*/
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class ResourcePool {
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}
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@@ -1,7 +1,22 @@
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import { WebGLCanvas } from "state/WebGLCanvas";
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import { WebGLState } from "state/WebGLState";
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import type { WebGLCanvasOption } from "state/WebGLCanvas";
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type WebGLRendererOption = WebGLCanvasOption;
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class WebGLRenderer {
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public constructor() {}
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public canvas: WebGLCanvas;
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public state: WebGLState;
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public constructor(option: WebGLRendererOption) {
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this.canvas = new WebGLCanvas(option);
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this.state = new WebGLState();
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this.state.bindCanvas(this.canvas);
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}
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}
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export { WebGLRenderer };
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+12
-12
@@ -1,5 +1,5 @@
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import { ResizeObserver as ResizeObserverPolyfill } from '@juggle/resize-observer';
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import { EventEmitter } from "./EventEmitter";
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import { EventEmitter } from "kernel/EventEmitter";
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const ResizeObserver = window.ResizeObserver || ResizeObserverPolyfill;
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@@ -61,7 +61,7 @@ type WebGLCanvasEventMap = {
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class WebGLCanvas extends EventEmitter<WebGLCanvasEventMap> {
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public readonly canvas: HTMLCanvasElement | OffscreenCanvas;
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public readonly element: HTMLCanvasElement | OffscreenCanvas;
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public readonly context: WebGLRenderingContext | WebGL2RenderingContext;
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@@ -214,7 +214,7 @@ class WebGLCanvas extends EventEmitter<WebGLCanvasEventMap> {
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}
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}
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this.canvas = targetCanvas;
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this.element = targetCanvas;
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this.context = targetContext;
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this.glVersion = targetGLVersion;
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this.isOffScreen = targetIsOffScreen;
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@@ -238,12 +238,12 @@ class WebGLCanvas extends EventEmitter<WebGLCanvasEventMap> {
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let hasResized = false;
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if (width !== void 0) {
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this.canvas.width = width;
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this.element.width = width;
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hasResized = true;
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}
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if (height !== void 0) {
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this.canvas.height = height;
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this.element.height = height;
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hasResized = true;
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}
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@@ -280,8 +280,8 @@ class WebGLCanvas extends EventEmitter<WebGLCanvasEventMap> {
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}
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}
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if (targetcontainer === null && this.canvas instanceof HTMLCanvasElement) {
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targetcontainer = this.canvas.parentElement;
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if (targetcontainer === null && this.element instanceof HTMLCanvasElement) {
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targetcontainer = this.element.parentElement;
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}
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if (targetcontainer === null) {
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@@ -307,11 +307,11 @@ class WebGLCanvas extends EventEmitter<WebGLCanvasEventMap> {
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this.resizeObserver = resizeObserver;
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if (this.canvas instanceof HTMLElement) {
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this.canvas.style.width = "100%";
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this.canvas.style.height = "100%";
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this.canvas.style.boxSizing = "border-box";
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this.canvas.style.display = "block";
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if (this.element instanceof HTMLElement) {
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this.element.style.width = "100%";
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this.element.style.height = "100%";
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this.element.style.boxSizing = "border-box";
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this.element.style.display = "block";
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}
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resizeObserver.observe(targetcontainer);
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@@ -0,0 +1,37 @@
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import type { WebGLCanvas } from "./WebGLCanvas";
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import { WebGLStateAbstract } from "./WebGLStateAbstract";
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class WebGLState extends WebGLStateAbstract {
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private statePool: Array<WebGLStateAbstract> = [];
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private registerState(state: WebGLStateAbstract) {
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this.statePool.push(state);
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}
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public override contextWillBind(newcanvas: WebGLCanvas) {
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for (const state of this.statePool) {
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state.bindCanvas(newcanvas);
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}
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}
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public override contextLost() {
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for (const state of this.statePool) {
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state.contextLost();
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}
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}
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public override resetState() {
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for (const state of this.statePool) {
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state.resetState();
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}
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}
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public override destroy() {
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for (const state of this.statePool) {
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state.destroy();
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}
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}
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}
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export { WebGLState };
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@@ -0,0 +1,56 @@
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import type { WebGLCanvas } from "./WebGLCanvas";
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/**
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* Used for management, caching, encapsulation, WebGL context.
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*/
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abstract class WebGLStateAbstract {
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private _canvas: WebGLCanvas | undefined;
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/**
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* binded canvas.
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*/
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public get canvas(): WebGLCanvas {
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if (this._canvas) {
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return this._canvas;
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}
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else {
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throw new Error(
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"[ray-lab WebGLStateBasic] Please get canvas instance after context binding."
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);
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}
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};
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/**
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* Bind new WebGLCanvas.
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*/
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public bindCanvas(canvas: WebGLCanvas) {
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this.contextWillBind(canvas);
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this._canvas = canvas;
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};
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/**
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* Life cycle hook function.
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* Triggered when the context is rebound.
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* @param newcanvas - New canvas object to be bound.
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*/
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public abstract contextWillBind(newcanvas: WebGLCanvas): any;
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/**
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* Life cycle hook function.
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* Triggered when the context is lost.
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*/
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public abstract contextLost(): any;
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/**
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* Reset all states.
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*/
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public abstract resetState(): any;
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/**
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* Triggered when destroyed.
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*/
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public abstract destroy(): any;
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}
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export { WebGLStateAbstract };
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@@ -1,3 +1,3 @@
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export * from "kernel/WebGLCanvas";
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export * from "state/WebGLCanvas";
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export * from "kernel/EventEmitter";
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export * from "renderer/WebGLRenderer";
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@@ -13,7 +13,8 @@
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],
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"paths": {
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"kernel/*": ["./source/kernel/*"],
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"renderer/*": ["./source/renderer/*"]
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"renderer/*": ["./source/renderer/*"],
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"state/*": ["./source/state/*"]
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}
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}
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}
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Reference in New Issue
Block a user