Detach the GL context state to a separate module.

This commit is contained in:
2023-02-09 09:50:44 +08:00
parent 4cd5ebb936
commit c494156983
8 changed files with 118 additions and 7 deletions
@@ -1,7 +1,22 @@
import { WebGLCanvas } from "state/WebGLCanvas";
import { WebGLState } from "state/WebGLState";
import type { WebGLCanvasOption } from "state/WebGLCanvas";
type WebGLRendererOption = WebGLCanvasOption;
class WebGLRenderer {
public constructor() {}
public canvas: WebGLCanvas;
public state: WebGLState;
public constructor(option: WebGLRendererOption) {
this.canvas = new WebGLCanvas(option);
this.state = new WebGLState();
this.state.bindCanvas(this.canvas);
}
}
export { WebGLRenderer };
@@ -1,5 +1,5 @@
import { ResizeObserver as ResizeObserverPolyfill } from '@juggle/resize-observer';
import { EventEmitter } from "./EventEmitter";
import { EventEmitter } from "kernel/EventEmitter";
const ResizeObserver = window.ResizeObserver || ResizeObserverPolyfill;
@@ -0,0 +1,37 @@
import type { WebGLCanvas } from "./WebGLCanvas";
import { WebGLStateAbstract } from "./WebGLStateAbstract";
class WebGLState extends WebGLStateAbstract {
private statePool: Array<WebGLStateAbstract> = [];
private registerState(state: WebGLStateAbstract) {
this.statePool.push(state);
}
public override contextWillBind(newcanvas: WebGLCanvas) {
for (const state of this.statePool) {
state.bindCanvas(newcanvas);
}
}
public override contextLost() {
for (const state of this.statePool) {
state.contextLost();
}
}
public override resetState() {
for (const state of this.statePool) {
state.resetState();
}
}
public override destroy() {
for (const state of this.statePool) {
state.destroy();
}
}
}
export { WebGLState };
@@ -0,0 +1,56 @@
import type { WebGLCanvas } from "./WebGLCanvas";
/**
* Used for management, caching, encapsulation, WebGL context.
*/
abstract class WebGLStateAbstract {
private _canvas: WebGLCanvas | undefined;
/**
* binded canvas.
*/
public get canvas(): WebGLCanvas {
if (this._canvas) {
return this._canvas;
}
else {
throw new Error(
"[ray-lab WebGLStateBasic] Please get canvas instance after context binding."
);
}
};
/**
* Bind new WebGLCanvas.
*/
public bindCanvas(canvas: WebGLCanvas) {
this.contextWillBind(canvas);
this._canvas = canvas;
};
/**
* Life cycle hook function.
* Triggered when the context is rebound.
* @param newcanvas - New canvas object to be bound.
*/
public abstract contextWillBind(newcanvas: WebGLCanvas): any;
/**
* Life cycle hook function.
* Triggered when the context is lost.
*/
public abstract contextLost(): any;
/**
* Reset all states.
*/
public abstract resetState(): any;
/**
* Triggered when destroyed.
*/
public abstract destroy(): any;
}
export { WebGLStateAbstract };
@@ -1,3 +1,3 @@
export * from "kernel/WebGLCanvas";
export * from "state/WebGLCanvas";
export * from "kernel/EventEmitter";
export * from "renderer/WebGLRenderer";